Andor’s Trail Project Meeting #1
Posted: Sun Mar 11, 2012 9:18 pm
Andor’s Trail Project Meeting #1
2012-03-11
Present: Oskar, Scott, Matthew
1. Talk about what the meetings are for and what we hope to accomplish from doing them on a monthly basis.
- Our aim of these meetings is to allow for better team communication and general project direction. As well as giving ourselves a “soft” deadline for things.
2. What is finished and what is being worked on for v0.6.11?
- Splatter Images - http://code.google.com/p/andors-trail/s ... tail?r=214
- Memory Management - Better memory management and image cache.
- Blurry monster - Some monsters have a blurred effect on their image. Trying to figure out which looks better. Maybe take a poll.
- Inventory filtering - Possible filter of item types in shops if we can get it to look and function well.
-> Oskar: re-sort inventory - Sort personal inventory long-press selection.
- Critical Hits: Introduce nonlinear formula; Introduce monsters that are immune to critical hits.
3. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered.
- Modify character looks - Would be a difficult code addition, big feature we would like to see includes female character options.
-> Scott: create a poll for future top 5 features that you would like to see included.
- Character Classes : reject - Oskar will write a post to explain why.
- World Map- Discussion about whether to use scaled tiles or an artistic style (i.e. LotR).
-> Oskar: How should we implement the world-map, considering how large the file itself will be if we use scaled tiles? Different levels of detail to help cut down on file size?
4. What is upcoming in the next release?
- World Map- See above.
- New maps for Lodar’s Hideaway and “green maze”
5. At the end of the post I would like to have one interesting fact about the development, or the people behind the project, a funny story that relates to AT somehow, etc.
-> Scott: Write post on forum containing the info from this meeting as well as a look back at the year.
6) What license is actually used on the graphical resources?
-Code/Content is GPL - Some graphics are not.
-Write a clarification on what resources use which license.
7) Release schedule - Should we aim for shorter bugfix releases after v0.6.11? Upsides/downsides?
- As long as we label it clearly as a bugfix, so that people won’t get (as) mad at the update not containing any new content. We feel this will be a better release schedule for the project.
8) How to get more people involved in writing quests and conversation than just me? Do we want that?
-> Oskar:Write tutorial for creating dialogue and quests
Miscellaneous Brainstorming
- Re-do conversation for Mikhail
- Create "tutorial quests"
2012-03-11
Present: Oskar, Scott, Matthew
1. Talk about what the meetings are for and what we hope to accomplish from doing them on a monthly basis.
- Our aim of these meetings is to allow for better team communication and general project direction. As well as giving ourselves a “soft” deadline for things.
2. What is finished and what is being worked on for v0.6.11?
- Splatter Images - http://code.google.com/p/andors-trail/s ... tail?r=214
- Memory Management - Better memory management and image cache.
- Blurry monster - Some monsters have a blurred effect on their image. Trying to figure out which looks better. Maybe take a poll.
- Inventory filtering - Possible filter of item types in shops if we can get it to look and function well.
-> Oskar: re-sort inventory - Sort personal inventory long-press selection.
- Critical Hits: Introduce nonlinear formula; Introduce monsters that are immune to critical hits.
3. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered.
- Modify character looks - Would be a difficult code addition, big feature we would like to see includes female character options.
-> Scott: create a poll for future top 5 features that you would like to see included.
- Character Classes : reject - Oskar will write a post to explain why.
- World Map- Discussion about whether to use scaled tiles or an artistic style (i.e. LotR).
-> Oskar: How should we implement the world-map, considering how large the file itself will be if we use scaled tiles? Different levels of detail to help cut down on file size?
4. What is upcoming in the next release?
- World Map- See above.
- New maps for Lodar’s Hideaway and “green maze”
5. At the end of the post I would like to have one interesting fact about the development, or the people behind the project, a funny story that relates to AT somehow, etc.
-> Scott: Write post on forum containing the info from this meeting as well as a look back at the year.
6) What license is actually used on the graphical resources?
-Code/Content is GPL - Some graphics are not.
-Write a clarification on what resources use which license.
7) Release schedule - Should we aim for shorter bugfix releases after v0.6.11? Upsides/downsides?
- As long as we label it clearly as a bugfix, so that people won’t get (as) mad at the update not containing any new content. We feel this will be a better release schedule for the project.
8) How to get more people involved in writing quests and conversation than just me? Do we want that?
-> Oskar:Write tutorial for creating dialogue and quests
Miscellaneous Brainstorming
- Re-do conversation for Mikhail
- Create "tutorial quests"