Monster Double Turn after Game lag
Posted: Mon Apr 04, 2011 5:27 pm
In the course of a normal fighting sequence, regardless of who starts the fight, it goes something like this:
My turn - three attacks
Monster turn - 1, 2, 3, or 4 (I think the toothy monster gets 4 attacks. Can't remember, haven't been in that hole much)
There is a 0.5 to 1.0 second pause then my turn starts again. I believe the game is running calculations, but I am not sure. Regardless, there is always a pause after the monster's turn.
Every now and then, I am too quick to hit the inventory icon and I catch my self having been hit twice (for gargoyle trainers) but unable to apply a healing item because it is not my turn yet. When I back out, without fail, the monster gets another turn.
Effectively, if I am accidentally too fast in trying to heal myself, I get punished by getting my turn skipped. Most of the time that this occurs, it results in my death.
Likewise, I have had senarios where I have moved to a tile and a monster moves to an adjacent tile and attacks me. Immediately, I see a red number pop up or a red splash indicating that I have been hit. No text is displayed. Then the monster takes its actual turn showing red splashes and texts for each hit or miss. Effectively, there is a bug that allows monsters to get an additional hit when they initiate an attack while you are moving.
These bugs don't occur all the time. I don't always remember the one's where the monster gets an extra initial hit, but its hard to forget when you get skipped a turn and lose 10,000 xp because of it.
Thanks!
My turn - three attacks
Monster turn - 1, 2, 3, or 4 (I think the toothy monster gets 4 attacks. Can't remember, haven't been in that hole much)
There is a 0.5 to 1.0 second pause then my turn starts again. I believe the game is running calculations, but I am not sure. Regardless, there is always a pause after the monster's turn.
Every now and then, I am too quick to hit the inventory icon and I catch my self having been hit twice (for gargoyle trainers) but unable to apply a healing item because it is not my turn yet. When I back out, without fail, the monster gets another turn.
Effectively, if I am accidentally too fast in trying to heal myself, I get punished by getting my turn skipped. Most of the time that this occurs, it results in my death.
Likewise, I have had senarios where I have moved to a tile and a monster moves to an adjacent tile and attacks me. Immediately, I see a red number pop up or a red splash indicating that I have been hit. No text is displayed. Then the monster takes its actual turn showing red splashes and texts for each hit or miss. Effectively, there is a bug that allows monsters to get an additional hit when they initiate an attack while you are moving.
These bugs don't occur all the time. I don't always remember the one's where the monster gets an extra initial hit, but its hard to forget when you get skipped a turn and lose 10,000 xp because of it.
Thanks!