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Suggestion on Legendary Item(LI) & Extraordinary Items(EI)

Posted: Tue Jan 31, 2012 1:31 am
by WildBoar
May I suggest that these items above, should be more powerful than those that can be bought in shops?

For example,
EI vs items that can be bought in shop

GoLF carrying the stats of max HP +9, AC 5% and BC 3%

is not as good as:

Troublemaker's glove (TG) which carries the stats of AV7%, CC 4%, BC 4% max HP +1.

My opinion is that the placement of these two objects should be reversed. i.e. place GoLF in the shop and TG in the caves for players to grind it.

My wish list for the next enhancement:
LI and EI for shields and helmets; and
may be enable some creatures to be hit only by weapons with (+)es i.e. magical weapons..
am also hoping to see some LI and EI weapons which allows critical hit multipliers :P

and a word of compliment to the developer - KEEP UP THE GOOD WORK HERE!! :D

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Tue Jan 31, 2012 1:44 am
by Antison

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Mon Feb 13, 2012 1:10 am
by WildBoar
thanx for the url link and direction, tek :D

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Mon Feb 13, 2012 5:42 pm
by Mino
There was also this topic for discussing future L & E item ideas (Tek had some good suggestions).
http://andorstrail.com/viewtopic.php?f=4&t=1277

I had mentioned some ideas for changing some of the existing items, in the main L & E Items topic, but this might be a more appropriate topic for it.

So here it is again... (with a slight change for the first one).
1) ShaF - besides the fact that no one wants to equip a weapon that might cause the user fatigue on hit, it didn't make sense to me that a weapon dropped by an Izthiel Guardian has anything to do with Fatigue. The ChaR makes sense because the Chaos Beasts cause Chaotic Grip and the Extraordinary item they drop also causes it. So the ShaF should have a 50% chance of causing Bleeding Wound on hit. But in exchange, the +40% AC should be changed to -20% (or make it -30 like the ChaR). "Shadow Fang" sounds like something that would strike fast, and cause a bleeding wound.

2) ElyR - since its dropped by the Wyrm trainers and masters, who cause fatigue, this could be a weapon that has a 50% chance of causing fatigue on the target. But its already a great weapon as it is.

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Fri Feb 17, 2012 5:31 pm
by Mino
Another idea for the ElyR - right now, the bless condition is +5% AC, which is basically the same as saying the AC for the ElyR is 30%.

How about if Bless is changed to increase existing AC by 5%, so the more you have the more "blessed" you are?
For lower levels, 25% AC is still a lot, so the ElyR would still be a great weapon, and at higher levels, you get more of a benefit from the Bless condition.

Just a thought.

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Fri Feb 17, 2012 6:30 pm
by Sarumar
Mino wrote:Another idea for the ElyR - right now, the bless condition is +5% AC, which is basically the same as saying the AC for the ElyR is 30%.

How about if Bless is changed to increase existing AC by 5%, so the more you have the more "blessed" you are?
For lower levels, 25% AC is still a lot, so the ElyR would still be a great weapon, and at higher levels, you get more of a benefit from the Bless condition.

Just a thought.
I like this one if you mean something like bless give +5% of your current AC. So:
- if current AC = 100% you got +5%
-if current AC = 400% :twisted: you got +20%

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Fri Feb 17, 2012 6:37 pm
by Mino
Sarumar wrote:
Mino wrote:Another idea for the ElyR - right now, the bless condition is +5% AC, which is basically the same as saying the AC for the ElyR is 30%.

How about if Bless is changed to increase existing AC by 5%, so the more you have the more "blessed" you are?
For lower levels, 25% AC is still a lot, so the ElyR would still be a great weapon, and at higher levels, you get more of a benefit from the Bless condition.

Just a thought.
I like this one if you mean something like bless give +5% of your current AC. So:
- if current AC = 100% you got +5%
-if current AC = 400% :twisted: you got +20%
Yes, that's exactly what I meant. And its no coincidence that my current AC would get me more than than 5%, if it were changed to that. :D

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Fri Feb 17, 2012 6:52 pm
by Sarumar
Mino wrote:
Sarumar wrote:
Mino wrote:Another idea for the ElyR - right now, the bless condition is +5% AC, which is basically the same as saying the AC for the ElyR is 30%.

I like this one if you mean something like bless give +5% of your current AC. So:
- if current AC = 100% you got +5%
-if current AC = 400% :twisted: you got +20%
Yes, that's exactly what I meant. And its no coincidence that my current AC would get me more than than 5%, if it were changed to that. :D
And how about some different bless. If you can get the benefit only for one in same time:
- BC +7,5%
- AD +10%
- DR +1 in Starting 3 points of current DR. (1-3 = +1, 4-6 = +2, etc)
- etc

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Wed Mar 14, 2012 4:57 pm
by Mino
Sarumar wrote: And how about some different bless. If you can get the benefit only for one in same time:
- BC +7,5%
- AD +10%
- DR +1 in Starting 3 points of current DR. (1-3 = +1, 4-6 = +2, etc)
- etc
I was noticing in the German Translation thread, there's some new "Blessing" conditions, which sounds very interesting and fun.

Quick question about this one of these, "Blessing of Shadow accuracy". Is this going to be the one currently called "Bless" for the ElyR?

Just wondering story-wise, if it should be called "Shadow accuracy". In Fallhaven, there is a woman with a Statue of Elythara, who she says will protect her from the Shadow. So it sounds like an Elytharan Redeemer (if they're related) would not be involved in anything to do with the Shadow.

Re: Suggestion on Legendary Item(LI) & Extraordinary Items(E

Posted: Sun Mar 18, 2012 4:07 am
by Pyrizzle
THE SQUIRMING SWORD OF CTHUHLU!
AP: 5
AC: 25%
AD: 0-10
CC: 18%
CM: 2.0
On target: 1% chance of BANISHMENT*
BC: 0%

*BANISHMENT: Effected monster dissapears leaving you no XP, GOLD, or ITEMS
(You cannot banish boss NPCs or quest related NPCs)
________________________________________________ :mrgreen:
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