A few quick ideas for future development
Posted: Tue Jan 24, 2012 1:22 am
Hello everyone. This is my first post. I want to start by thanking Oskar and the other developers for your work, you have a great game here. I look forward to future releases.
I've been thinking of a few idea for future game development that I'd love to hear your opinions on. Let me know if some of these have been covered in previous posts.
=> First of all (and pretty simple) I think it would be good to have better hats/helmets. There seems to be lots of drawbacks to the hats with more BC. Would be nice to have something new there.
=> I was wondering what the empty vials and containers are for. Is there some use for them? If not I was thinking that it would be really cool to have a guy in one of the towns who is an alchemist who can combine different items collected to make certain brews or potions, kind of like the Bonemeal setup, but every time you wanted to buy you'd have to bring the ingredients. For example you could give him something simple like meat, mushroom, and a vial to make a minor vial of health. Or combine a Izthiel Claw, and a Sharpened Crystal and a bottle to make a larger potion. You could even make rarer potions like combining a white wyrm claw and a polished sparkeling jem with a vial to make a "restore fatigue" potion. To keep the options simpler for the player you could have certain potions become available as they collect new items and bring them to the alchemist.
=> In grinding I find I like taking on two or three enemies at once at times, its a little more exciting. I was thinking that it would be interesting if there was some benefit to doing this since it is more challenging. For example, receive 5% extra experience from each enemy when completing the kills. This would not only be a small reward but add a little strategy to grinding.
I've been thinking of a few idea for future game development that I'd love to hear your opinions on. Let me know if some of these have been covered in previous posts.
=> First of all (and pretty simple) I think it would be good to have better hats/helmets. There seems to be lots of drawbacks to the hats with more BC. Would be nice to have something new there.
=> I was wondering what the empty vials and containers are for. Is there some use for them? If not I was thinking that it would be really cool to have a guy in one of the towns who is an alchemist who can combine different items collected to make certain brews or potions, kind of like the Bonemeal setup, but every time you wanted to buy you'd have to bring the ingredients. For example you could give him something simple like meat, mushroom, and a vial to make a minor vial of health. Or combine a Izthiel Claw, and a Sharpened Crystal and a bottle to make a larger potion. You could even make rarer potions like combining a white wyrm claw and a polished sparkeling jem with a vial to make a "restore fatigue" potion. To keep the options simpler for the player you could have certain potions become available as they collect new items and bring them to the alchemist.
=> In grinding I find I like taking on two or three enemies at once at times, its a little more exciting. I was thinking that it would be interesting if there was some benefit to doing this since it is more challenging. For example, receive 5% extra experience from each enemy when completing the kills. This would not only be a small reward but add a little strategy to grinding.