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northern Fallhaven maps are a pain to get through

Unstructured ideas, requests and suggestions for the development of the game.
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Kardinaal
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Joined: Sun Dec 04, 2011 12:53 pm
android_version: 2.3 - Gingerbread

northern Fallhaven maps are a pain to get through

Post by Kardinaal »

My problem is with the roads that go to the church, and in the church itself. These are all single lane roads, which means lots of waiting for NPCs to move and stuff. The fact that NPCs remain in place everytime they try to move to a spot that isn't accessible is just making things even worse. Since you need these roads alot (buying bmp), it might be interesting to widen the roads, and place the benches in the church a little farther apart for better moveability.

As far as the other maps go, there's no real problems there with moving around, so I must say that you developer types are doing a better and better job of this. But maybe someone can widen the paths in older maps to be more movement-friendly?
Lvl: 30
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slash030
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android_version: 2.2

Re: northern Fallhaven maps are a pain to get through

Post by slash030 »

Agreed a second lane would make getting around much more simple but how would the overall veiw of the map be changed? In order to maintain estetic appeal would maybe making the npc's causing the movement issue stationary in a out of the way location be a viable option?

Sorry if my spelling is off
Last edited by slash030 on Mon Dec 19, 2011 11:27 am, edited 1 time in total.
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lady black
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Re: northern Fallhaven maps are a pain to get through

Post by lady black »

Yes, the NPCs can be obstructive, but in many or most of the places you run into them you do have the option of leaving the pathway and going around them. I think that widening the pathway would require adding another tile, which would disrupt how everything fits together on the worldmap,which already has some problems and does not need more. I think that basically, this is a really minor issue.
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Chest_Rockfield
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Re: northern Fallhaven maps are a pain to get through

Post by Chest_Rockfield »

I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! :twisted:
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Mino
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Re: northern Fallhaven maps are a pain to get through

Post by Mino »

Chest_Rockfield wrote:I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! :twisted:
+1
Especially the rude ones that tell us to get out of the way, or that they're too important to talk to us.
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12/26/18
Bornain
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Re: northern Fallhaven maps are a pain to get through

Post by Bornain »

Mino wrote:
Chest_Rockfield wrote:I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! :twisted:
+1
Especially the rude ones that tell us to get out of the way, or that they're too important to talk to us.
+1 for the shadow :twisted:
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nyktos
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Re: northern Fallhaven maps are a pain to get through

Post by nyktos »

stabby mc. stab stab?

+1!!!
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Chest_Rockfield
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Re: northern Fallhaven maps are a pain to get through

Post by Chest_Rockfield »

The people of Fallhaven call me Satbby Von Slicenstein, but you can call me Chunk-style.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
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oskarwiksten
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Re: northern Fallhaven maps are a pain to get through

Post by oskarwiksten »

I totally agree, walking among those villagers is a pain sometimes. I hear that the people of Fallhaven have worked hard to widen their walkways for the next release. Looking forward to seeing what they did to the place :)
/Oskar
pelligrini
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Re: northern Fallhaven maps are a pain to get through

Post by pelligrini »

That sounds great.

I guess they've been collecting taxes off of the health potions and other gear sold to do the improvements. :D
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