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Quest Complete! [future contacts & connections]

Posted: Tue Nov 22, 2011 8:53 am
by nyktos
we need to pay attention to the quests that give us moral choices
a few of them might tell us to find their friends in other towns
good or evil, we are getting rewarded for some of these choices with contacts
like defending the dagger in the crypt
or hearing out buciel & siding with the shadow
and betraying feyguard in the errand quest
i can experiment with my next Level One Challenge...
and find what i may have missed.
so we can implement that information here...

i will edit this first post when i have concrete names & info.
anybody recall anyone else / another quest besides the three i mentioned?
gettin some leads! 8-) [that was the game related question, btw]

Re: Quests with Moral Choices

Posted: Tue Nov 22, 2011 10:54 am
by lady black
I would think the first one would be the Unzel-Vacor question.

Re: Quests with Moral Choices

Posted: Tue Nov 22, 2011 11:03 am
by Samuel
I think the first one is: get bread for Mikail or let him die of starvation ;)

Re: Quests with Moral Choices

Posted: Tue Nov 22, 2011 11:19 am
by nyktos
:lol:

i know that three of them end up giving you names of people / groups to find
but it doesn't show up on the quest log [obviously not quests]
rather - a connection made, usually a group of people...
like the thieves guild & followers of the shadow in Nor City (both mentioned above)

Re: Quests with Moral Choices

Posted: Tue Nov 22, 2011 11:48 am
by lady black
The prisoner in the inner room of the "boss lair" under Flagstone Prison asks you to look up his wife and tell her what happened to him, but there is no particular moral choice involved. Unless deciding whether to find the wife or not counts as one.

Re: Quests with Moral Choices

Posted: Tue Nov 22, 2011 12:04 pm
by nyktos
excellent point, i'll change the thread name
b/c i'm sure there are other similar occurences...

Re: Quest Complete! [future contacts & connections]

Posted: Tue Nov 22, 2011 2:13 pm
by logopile
i'm thinking this is pretty obvious, but i think the prim/blackwater choice will factor later.
i chose prim, mainly because that guy "guiding" me to blackwater was a jerk. and i certainly didn't get much of a reward out of prim.
i'm hoping prim turns into an oasis of awseomeness, in the future.

Re: Quest Complete! [future contacts & connections]

Posted: Tue Nov 22, 2011 4:17 pm
by Sarumar
Intresting topic +1

Here are some more choises:
-Harlen and Guthbered. You need to choose you side and then you can choose kill or not
-Wounded Erinith, you need to make choise.. Bonemeal or something else
-Hadracor wants some ... wings, 5 or 6 are ok, there are differences
-Sheeps, i love this one, You can complite 2 or just 1 guest. Anyway you need to choose
-Minarra. You can choose between two stories and sides
-And the best, first serious one i think. Poisoning the well. Yess, i support this one :twisted:

Re: Quest Complete! [future contacts & connections]

Posted: Sun Jan 01, 2012 4:42 am
by last_pawn
Bjour's family dagger in Prim. sell it to the thief Fulus for 170xp and 450 gold or return it to it's resting place for 110?
I think the theme is to either side with evil for some xp and a short term reward or take the moral high ground and possibly gain some valuable allies in the future. I hope those allies pay off, because I'm fairly neutral and usually side with the best reward unless the evil is blatantly obvioxpus; after all, the best work of evil is done in silence!

Re: Quest Complete! [future contacts & connections]

Posted: Sun Jan 01, 2012 11:49 am
by ncer
Sarumar wrote:
-Harlen and Guthbered. You need to choose you side and then you can choose kill or not
There's actually a third option, choosing not to help either (even as a result of talking to them). That's what my 2nd character accidentally seems to have done. I have found no advantages gained from this, but maybe there'll be something in the future?