Balance
Posted: Sat Nov 05, 2011 5:59 am
~~~ someone, please correct me if im wrong ~~~
but i think that i read somewhere in our growing pages,
that if you have 2 RoLS that Shadow Regeneration doesn't stack.
you still only get +1 on the tick.
that makes sense...
but, i have a proposal that i really hope someone "up top" sees...
[hence - all the fancy styles being 'applied quickly to text' - lol
]
check this...
- you have Regeneration 1 & 1 RoLS you SEE 1HP on the tick... but GAIN 2HP - because they stack
- you have two RoLS and SEE 1HP on the tick... and GAIN 1HP - because they don't stack
- even though the RoLS doesn't stack, keep track of it... and let me find some benefit another way.
[this may be applied to other similar effects that don't stack, like bless]
[but more on that if anyone wants to know]
<<example - you have 2 RoLS equipped, and you get poisoned>>
<<you still tick for +1 because the first Shadow Regeneration cancells out the poison>>
<<the second ring starts regenerating you - after being idle the whole time, because the 1st ring is cancelled out>>
does this make sense?
if not, please give me a chance to reiterate... i think im on to something!
[this can be implemented on a lot of things, "bless x2 not stacking" for example, etc...]
but i think that i read somewhere in our growing pages,
that if you have 2 RoLS that Shadow Regeneration doesn't stack.
you still only get +1 on the tick.
that makes sense...
but, i have a proposal that i really hope someone "up top" sees...
[hence - all the fancy styles being 'applied quickly to text' - lol

check this...
- you have Regeneration 1 & 1 RoLS you SEE 1HP on the tick... but GAIN 2HP - because they stack
- you have two RoLS and SEE 1HP on the tick... and GAIN 1HP - because they don't stack
- even though the RoLS doesn't stack, keep track of it... and let me find some benefit another way.
[this may be applied to other similar effects that don't stack, like bless]
[but more on that if anyone wants to know]
<<example - you have 2 RoLS equipped, and you get poisoned>>
<<you still tick for +1 because the first Shadow Regeneration cancells out the poison>>
<<the second ring starts regenerating you - after being idle the whole time, because the 1st ring is cancelled out>>
does this make sense?
if not, please give me a chance to reiterate... i think im on to something!

[this can be implemented on a lot of things, "bless x2 not stacking" for example, etc...]