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We all know 100% more AC...

Posted: Thu Nov 03, 2011 11:22 pm
by Chest_Rockfield
We all know having 100% more AC than the opponent's BC does not equal a guaranteed hit every time, but what about CC? Does a 100% CC mean that every hit is a crit hit?

Re: We all know 100% more AC...

Posted: Thu Nov 03, 2011 11:33 pm
by Samuel
AFAIK yes.

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 12:41 am
by Chest_Rockfield
For others that don't speak internet fluently (as I do not) I googled that and it means, "As far as I know".

Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 1:06 am
by Pyrizzle
Chest_Rockfield wrote:For others that don't speak internet fluently (as I do not) I googled that and it means, "As far as I know".

Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...
+1 geek point to you! :geek:

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 1:39 am
by Antison
Chest_Rockfield wrote:For others that don't speak internet fluently (as I do not) I googled that and it means, "As far as I know".

Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...
Why do you want 100% critical hit chance anyway? Where is the fun/ challenge in that?

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 7:10 am
by Chest_Rockfield
It's still not a guaranteed hit... I'll just hit like a mo-fo when I do. Am I really the only one that is thinking about doing this?

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 7:27 am
by Samuel
Chest_Rockfield wrote:Does a 100% CC mean that every hit is a crit hit?
Yes.

Code: Select all

private AttackResult attack(final Actor attacker, final Actor target) {
	int hitChance = getAttackHitChance(attacker.combatTraits, target.combatTraits);
	if (!Constants.roll100(hitChance)) return AttackResult.MISS;

	int damage = Constants.rollValue(attacker.combatTraits.damagePotential);
	boolean isCriticalHit = false;
	if (attacker.combatTraits.hasCriticalAttacks()) {
		isCriticalHit = Constants.roll100(attacker.combatTraits.criticalChance);
		if (isCriticalHit) {
			damage *= attacker.combatTraits.criticalMultiplier;
		}
	}
	damage -= target.combatTraits.damageResistance;
	if (damage < 0) damage = 0;
	target.health.subtract(damage, false);
	
	applyAttackHitStatusEffects(attacker, target);

	return new AttackResult(true, isCriticalHit, damage, target.isDead());
}

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 7:47 am
by nyktos
tek wrote:Why do you want 100% critical hit chance anyway? Where is the fun/ challenge in that?

personally, i think that AT would benefit from players trying to break the system
trying to become as god-like as possible...

then, oskar would see this and balance things out.
so that people cant just walk around destroying everything (unless they have XP to back it up)

me? i just wanna make a fun character thats enjoyable to play,
so, let these other guys get all Roided up and smash everything.

then sit back & watch the game fix itself (oskar & team of course).
in the end, if balance can be maintained... its better for all types of players.

unless you like playing unbalanced games? :lol:
just some thoughts... :D

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 7:59 am
by Black Wind
Like was said, it wouldn't be every time, but it would also take some of the unpredictability out of the game. IMO it'd also make things too easy. So while it may be interesting to think about, personally I don't see it being as fun as if maybe that's just done on one save to experiment but wasn't the character save normally played but one used only to test forced scenarios. Regardless, I have to ask, why make anything in the game (except dying at 0HP) certain?

Re: We all know 100% more AC...

Posted: Fri Nov 04, 2011 10:05 am
by Chest_Rockfield
I don't see how it's any different that leveling to oblivion... There are characters on these forums that have regular damage that hits as hard as my critical and their critical can kill anything in the game and probably always will be able to. They don't need to spend any skill points leveling their CC because they don't have to; it's already essentially 100%. I also don't see this as "breaking" the game. I'm giving up valuable other skills to increase my crit hits. All of the grinders on here have an easy time with monsters because we're addicted to the game and making our character better. I also don't see how "balancing" the game for us doesn't destroy any playability for new people. Furthermore, I don't think that my 4.75 million experience is walking around "without the experience to back me up". Thank you Samuel for the information and for not judging.