rijackson741 wrote:
We have quite a lot of empty maps (in many cases, not completely finished), but beyond that people are working on their own material to fill them. Have you played through the new material in the Stoutford branch?
I actually haven't played through the stoutford branch but I'll report when I do.
Of the ones that are not complete, I see:
2. How much would you like more starter area quests?
Although these are suggested as fetch quests, I think they're an excellent idea as even fetch quests would help cement the tone/mood/lore of areas.
I'm all for this. As long as they're high quality, one starter quest per NPC is not too many quests to have.
Out of curiosity, any preference order for quests in this
thread?
5. How much would you like to set your own difficulty option?
Seems like a good idea to have an easier mode for story lovers (like myself) and a hardmode for those who like grinding (and I thought
I was into masochism).
6. Would you like to have achievements in the game?
These would be a great way to give players a hint about the milestones they reached, something like a summary of the quest log.
As for numerical things like "number of X monsters killed", it'd be better if there was an NPC that gave you a reward when reaching such milestones (like a "trophy head" maybe).
7. Would you like to be able to use one time use offensive items?
I'm not really into using poisons. Or ammo, actually.
I'd consider this interesting only if it applied status effects instead of changing stats. Now
that's interesting.
"Stunning Poison" sounds cute and "Psychedelic Extract" would be a
fun way to cause confusion.
8. Would you use different types of attack stances?[/list]
Attack stances, as in defensive, balanced, offensive?
Well it certainly wouldn't be
wrong but we'd
need a combat log message to say something rpg-ish like "You shift to a more cautious stance, sizing up your opponent" or "You shift to a more reckless stance, frenzied by battle."
It could be a nice way to mix things up, and I'd do it for the rpg feel, personally.