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Re: Ideas for The Meeting... (July 29th)
Posted: Mon Jul 16, 2012 3:53 am
by Pyrizzle
DarkSavant13 wrote:As to the actor conditions during battle, it would be nice, since it will definitely increase difficulty in a battle, to see more ways to counter said conditions. Especially since you may cure a condition during battle only to have it pop up the next round.
I was thinking we should add a lingering effect from taking one of the cure potions
For Example: you use a Weak Poison Antidote
For the next XX rounds you have a 50% chance to be immune to Weak Poison.
Re: Ideas for The Meeting... (July 29th)
Posted: Mon Jul 16, 2012 9:22 am
by buddyCasino
I somehow don't like the idea of coloring the text when finding something special. One would have to look up what the color means in order to understand the message. As colored text would be rare and is displayed in a textbox that gets ignored most of the time, most players will miss it. Instead, change the text. Replace "You pick up two items." with "You pick up one item and one rare item." This shouldn't be too complicated, as it is the same event that triggers the change in text color. If you introduce colored text explain the meaning and use it for something that happens often enough for the player to remember what it means.
Edit:
Just read this:
Loot popup for special items, even if the loot popups are disabled.
Perfect.
-----------------------Double Posts combo----------------------------
One more thing:
I would love to see some open ends connected in 0.6.12. The thief in jail in Fallhaven, a new chapter in the story of Loneford etc. I would love to see the player some more impact on the world. Until now I only realized what impact my actions already had by playing another chartacter that made different choices.
Re: Ideas for The Meeting... (July 29th)
Posted: Sat Jul 28, 2012 8:00 pm
by nyktos
Pyrizzle wrote:DarkSavant13 wrote:As to the actor conditions during battle, it would be nice, since it will definitely increase difficulty in a battle, to see more ways to counter said conditions. Especially since you may cure a condition during battle only to have it pop up the next round.
I was thinking we should add a lingering effect from taking one of the cure potions
For Example: you use a Weak Poison Antidote
For the next XX rounds you have a 50% chance to be immune to Weak Poison.
this is the only new idea that i see here, unless im missing something?
the rest have been discussed...
some will be implemented, some tweaked & some dropped.
there will be a document released in the near future,
covering the ideas that have been accepted & rejected...
so it will be easier for everyone to stay on the same page.
so - the meeting is tomorrow...
any other last minute ideas???

feel free to reapeat yourselves,
i will let you know if it's something we have already covered...
Re: Ideas for The Meeting... (July 29th)
Posted: Sat Jul 28, 2012 9:04 pm
by phydeaux
Just a thought... Rather than nerfing unarmed combat, do something like
Code: Select all
weapon dmg+((weapon ap/3)*(char ad))
easier than rebalancing the whole game, and actually makes it worth using a weapon?
Re: Ideas for The Meeting... (July 29th)
Posted: Sun Jul 29, 2012 6:30 am
by Sarumar
Some more things here:
-I still love to see more transparent D-pad.
-There was great suggestion here in forums, agressive movement mode = auto-attack when next to monster.
-More low and mid level quest is needed
-Use bonemeal at your own risk in middle of battle, another great suggestion found in forums
-Some new ideas about; item sets, defensive weapon, new legendary item, quests also disgussed in past few days
-
Re: Ideas for The Meeting... (July 29th)
Posted: Sun Jul 29, 2012 12:36 pm
by Antison
Can you guys please discuss and come up with a list of the 2 handed weapons and let us know quickly as possible so we can plan for the changes?
Re: Ideas for The Meeting... (July 29th)
Posted: Sun Jul 29, 2012 12:38 pm
by Wyrmspawn
Defensive Legendary items!!!
It has been so long that I've kept my first defensive build that I think there should be something to reward him for playing defense for such a long time!
Re: Ideas for The Meeting... (July 29th)
Posted: Sun Jul 29, 2012 12:40 pm
by Antison
Wyrmspawn wrote:Defensive Legendary items!!!
It has been so long that I've kept my first defensive build that I think there should be something to reward him for playing defense for such a long time!
I AGREE!
Re: Ideas for The Meeting... (July 29th)
Posted: Sun Jul 29, 2012 12:49 pm
by nyktos
one of the things on the "To Do" list is making more 2H weapons,
not just the swords... but more hammers & axes too. be
after categorizing the gear, some of the groups are a little empty...
so - as soon as there is some solid info, it will be posted!
it would be terrible if you started building on something that ended up getting changed at the last min.
i want you to have the info, so you can make adjustments... but i don't wanna give out bad intel.
[but, again... as soon as it's solid - you guys will know!]
thanks for the responses guys!
Re: Ideas for The Meeting... (July 29th)
Posted: Sun Jul 29, 2012 4:59 pm
by LordLancelot
Please don't nerf unarmed combat or Quickstike dagger, instead make the other weapon more useful.