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Re: AT worldmap with reserved areas for future updates

Posted: Wed Jan 22, 2025 7:00 pm
by Aereas
What about elevation change? If you could make slight variations of "sand dune" tiles and layer some of them with an elevation effect, it would be a pretty neat effect even on a map otherwise empty of significant landmarks. Your character would appear to 'wave' up and down as s/he crosses the screen over the dunes.

Re: AT worldmap with reserved areas for future updates

Posted: Wed Jan 22, 2025 8:04 pm
by Antison
Not possible.

Re: AT worldmap with reserved areas for future updates

Posted: Wed Jan 22, 2025 9:59 pm
by rijackson741
We have some bogs in the works.

Desert does not have to be featureless. I've spent a lot of time in the western deserts of the US, and they are anything but featureless. Very different from forest etc., but certainly not featureless. It's more a question of how they would fit into the existing world.