Page 8 of 49
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 12:38 am
by Tomcat
Agree with sorrow that the dragon is wimpy. He needs to be able to deal out huge chunks of damage in a single attack.
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 12:51 am
by Tomcat
I made the mistake of running through most of the new area with Display Loot turned off completely. Now I'm not sure exactly where I found certain special items....
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 1:04 am
by sorrow
What item are u looking for? Tom?
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 1:07 am
by Sarumar
Oskar,
I need to say... i love your game !
---
About my earlier comment about conversation in Remgard....
Weird... i try to install older version of AT.... but i cannot..
Sorry i cannot confirm...
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 2:59 am
by sorrow
Oskar
If I may offer my suggestion for the fix of the xul'vill
Change AC from 32% to 25%
Chance ad from 4-15 to 4-10
Reason being we have 6 skills that will bring the original AC and ad up for all 2 handed weapons.
Just a suggestion
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 3:05 am
by PK17
Oskar, I did not begin alpha testing yet, however, I noticed you asked about what Sarumar was changing so often in the ppreferences. I change my combat speed, loot display, and confirm attack quite often when playing through the earlier parts of the game. And I change the loot display, and confirm attack quite often when grinding for the L/E items. HopefullY that was the answer you were looking for.
My opinion on this : How bad is a few more clicks occasionally when compared to making the normal aspects a little smoother?
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 3:26 am
by sorrow
It may be the madness from the green maze or the potions that lodar makes but IMHO I kinda would like to see more monsters moving twords me during battle. At 1st I hated it but now it had time to grow on me and I love it and want more.
Also the dragon (IMO it looks like a chicken) in the charwood mine and the hira'zinn they need to be stronger. My reason on that is because we are high level players at this point and the bosses should b harder IMHO
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 3:31 am
by Pyrizzle
sorrow wrote:It may be the madness from the green maze or the potions that lodar makes but IMHO I kinda would like to see more monsters moving twords me during battle. At 1st I hated it but now it had time to grow on me and I love it and want more.
Also the dragon (IMO it looks like a chicken) in the charwood mine and the hira'zinn they need to be stronger. My reason on that is because we are high level players at this point and the bosses should b harder IMHO
I'd have to disagree. The level and difficulty for Hira'zinn is perfect for the area that it is in. The new expansion to the mainland gives players from about level 25 til nearly 40 something challenging to do. Not everything that comes out will be designed for the higher level players.
I am sure that as more of the game is developed that more and more areas for high level players will come out. =)
Happy hunting
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 5:31 am
by sorrow
His AC is only 93% at least increase that
Heck the blue ghost things down there have an AC of 199% you can't honestly tell me that the hira'zinn doesn't need some bit of tweaking due to he's a boss? Heck other bosses are stronger then the hira'zinn. The other bosses look at that the hira'zinn and die from laughing at how weak he his.
Re: Alpha test Andor's Trail v0.7.0
Posted: Sun Jun 30, 2013 9:17 am
by Piggy the Slayer
Can anyone direct me to a list of quests for the new content?