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Re: (TESTERS)Skills in V0.6.10

Posted: Sun Nov 13, 2011 12:57 pm
by TheFSM
tek wrote:I don't recall anybody claiming the corpse eater is "useless". All I said was that it should give HP after the battle is over.
A few people commented earlier on, not particularly using the words "useless", but there were comments saying it wasn't one of the less useful skills
ctnbeh13 wrote:The Skills offered that really seem to offer the player the least advantage are: Weapon Accuracy, Hard Hit, Treasure Hunter, Cleave, Corpse Eater, Evasion, and Failure Mastery
tailings wrote:Corpse Eater (1) - looked attractive, but I'm beginning to doubt it's usefulness
Increased Fortitude (1) - very nice, and may alleviate any need to spend further stat points on HP
Regeneration (1) - Much better than Corpse Eater
Perhaps I should have been more careful with my words, but I stand by corpse eater being one of the more useful skills, at least when combined with fortitude.

Re: (TESTERS)Skills in V0.6.10

Posted: Sun Nov 13, 2011 1:22 pm
by nyktos
i disagree, i dont think corpse eater is worth a skill point...

UNLESS your whole character build is based on those tactics

Re: (TESTERS)Skills in V0.6.10

Posted: Sun Nov 13, 2011 1:49 pm
by Antison
nyktos wrote:i disagree, i dont think corpse eater is worth a skill point...

UNLESS your whole character build is based on those tactics
I think the corpse eater is underrated, especially when grinding. It is one of 3 skills that I am contemplating using @ level 92. ;)

Re: (TESTERS)Skills in V0.6.10

Posted: Sun Nov 13, 2011 3:10 pm
by kpetro
tek wrote:I think the corpse eater is underrated, especially when grinding. It is one of 3 skills that I am contemplating using @ level 92.
I agree. Consider that Regeneration gives only 1 point per 6 second turn (per skill point plus max of 1 for one or two RoLS) vs. killing many monsters per turn. For a strong character, corpse eater can restore many HP. For a weak character, it is like getting a free potion of health for every 10 monsters killed.

Re: (TESTERS)Skills in V0.6.10

Posted: Sun Nov 13, 2011 3:16 pm
by nyktos
i dont see the point in playing AT past 50-60
but thats just me, and im starting over again...

cause i dont feel like sitting there staring at a wall!
again, that's just me.

feel free to grind to 200 !
but, that way, i dont see how the update will be any fun at all...

thus - my opinion on C.E.

im gonna try another character & see what new / different skills do...
guess what? corpse eater is planned on my new build...

but its just a build for "fun"
i dont see myself ever spending SP on it [C.E.] if it mattered...

again, just my opinion! :twisted:

Re: (TESTERS)Skills in V0.6.10

Posted: Sun Nov 13, 2011 5:34 pm
by Sarumar
kpetro wrote:
tek wrote:I think the corpse eater is underrated, especially when grinding. It is one of 3 skills that I am contemplating using @ level 92.
I agree. Consider that Regeneration gives only 1 point per 6 second turn (per skill point plus max of 1 for one or two RoLS) vs. killing many monsters per turn. For a strong character, corpse eater can restore many HP. For a weak character, it is like getting a free potion of health for every 10 monsters killed.
I Agree, corpse eater works well. Ah those differend flavors :twisted:

Re: (TESTERS)Skills in V0.6.10

Posted: Mon Nov 14, 2011 12:39 am
by Pyrizzle
Evasion: For every skill level, reduces both the chance of failed flee attempt by 5% and the chance that an ajacent monster will attack by 5%

probaby the most underrated of the new skills.

Keep in mind that not only does it let you escape battles easier (somthing i wouldn't use) but it also makes it so you get the first strike more often as well. Consittering the amount of players who bank on getting the kill in before the monster can get to swing at you this can be VERY EFFECTIVE for a player with low BC &/or HP.

Depending on your build this could easily become a very important Skill for any player of any level

Re: (TESTERS)Skills in V0.6.10

Posted: Mon Nov 14, 2011 7:31 pm
by Mad P
Very true! I've given the new skill system a lot of thought, and I think my level 5 daredevil should spend his one and only skillpoint on Evasion!

Re: (TESTERS)Skills in V0.6.10

Posted: Mon Nov 14, 2011 7:44 pm
by Mino
I guess I didn't read the description for Evasion closely enough, the higher chance of first strike is a pretty good deal, especially against monsters with critical hit chance or that can cause a condition (like fatigue or chaotic grip). But I'm already set on using most of my future skill points on Quick Learner (and 1 for Increased Fortitude).

Maybe later on I'll try the Evasion one.

Also, I wouldn't call Corpse Eater worthless, I just consider it lower priority for myself because you get the same effect with shadow of the slayer.

As for improving some of the other skills, I have a suggestion/request for the Resist Condition skills.
Make them Resist & Inflict - so if you have Pure Blood skill, it lowers the chance of getting poison by 10%, but also increases the chance of inflicting poison by 10% if you have a weapon that does so (like venomous dagger). Or you can make the inflicting chance increase only 5% since its on top of whatever chance the weapon already gives you.

Re: (TESTERS)Skills in V0.6.10

Posted: Wed Nov 16, 2011 4:19 pm
by Chest_Rockfield
Sorry I didn't ever get in here. Let me try to catch up on a few things.

Corpse Eater should not have to wait until after the whole battle. It's already not the greatest skill, why make it worse? I was going to say the name is a misnomer because how would he just physically eat the corpse of the monster he just killed, but then I realized dude eats raw meat a lot (or at least he used to before he gained sophisticated palate for the sweet nectar that is Bonemeal).

Mathematically, Corpse Eater seems better than Regeneration, however, if you use the Pause&Play method (I apologize I cannot remember off hand who initially cited that as a reason the RoLS was better than I thought) Regeneration gains a lot of 'usefulness points'. This is especially important to anyone who likes to grind while doing something else (like work :roll: ) or to anyone looking for Legendary items. It may also be nice for certain people who get stuck on mountains with no more potions; being able to completely top off your HP simply by avoiding monsters could help you back down.

+2 to ctnbeh13, for a couple awesome posts.
tek wrote:I was and I am completely serious!! You should have at the least wrapped you r comments in a spoiler.
I was not my secret strategy, but let the others figure it out themselves.
I kinda think that anyone coming here is either not all that in to doing it themselves, or has already done it all and is here being super nice and helping others. Either way, if they really wanted to do it on their own they wouldn't not click the spoiler button, they would, instead, not be on a forum! I honestly don't know anyone who doesn't open spoilers and think they may kinda be pointless. The only ones I can think of being really something people don't want to press is the new one about the quests. It is possible someone just wants to check and see if the have all of the quests on the list without ruining one, but even then, if they missed one, they're probably going to want to know how to start it.

We've discussed QL on another thread in depth; my thoughts have not changed.

I tend to think that the most useful skills are ones that continue to help you again and again. Fortitude is a good example (as is QL). Might I also add that if you are going to pick Fortitude, the very best way is to take it at level 4 & 8. One skill into Fortitude won't even have you at 100 HP at level 60, and the sooner you take it, the more you get out of it. I tend to think Magic Finder, however, is not. Maybe it will help you get your RoLS, but after you get it those skill points are completely wasted. It is possible that another Legendary item worth wearing will be written into the game, but as it stands now there is only the RoLS. If you use Magic Finder 6 for instance, you could have instead doubled your CC% (for me that was 41% to 82%) and Regeneration 1 (to equal the Regen of the RoLS). That's huge! And has to make up for the tiny difference between the RoLS and the PRoB (that isn't Regen). The more you use to find it, the worse the deal becomes.

As for my favorite skill? Well, like every single other player I agree that Combat Speed is #1 and completely amazing. If it wasn't capped... After that I guess I should go based on how many times I've picked them in my build. 5: More Criticals (but that will be 6 very soon) and QL, 4: Fortitude, and 3: Regeneration.
Sarumar wrote:IMO resistance skills should give better bonus. +25 or something.
Totally agree. I don't know if I'd even choose them at that... But 25% reduction max of three levels might make them kinda interesting. Even at that, you'd need to dump 6-9 skill points into them. Speaking of, can someone list all of the things you can be afflicted with and which category they belong to? That may be another reason why people don't choose them; they don't want to pick the wrong one for the condition that most annoys them. Maybe they should all be added into the description in the game.

I may have to put something into Evasion after all this 100%CC nonsense is taken care of.