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Re: v0.7 ThinkTank
Posted: Wed May 30, 2012 10:57 am
by Antison
Bard wrote:Has anyone thought about rebuilding the BWM area?
Why, what is wrong with it

Re: v0.7 ThinkTank
Posted: Wed May 30, 2012 11:24 am
by Bard
BWM does not fit into the world map. See here:
http://thegleep.com/images/3/3b/WorldMap.gif (attention huge!)
Re: v0.7 ThinkTank
Posted: Wed May 30, 2012 3:21 pm
by sdevaney
Maybe once the whole world is complete we will go through and tweak areas, add filler maps and such. We don't know exactly how the final world will fit together just yet.
Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 2:03 am
by Pyrizzle
hehehe that's why i am building most of my maps underground. I have all the room in the world to expand.
Andor's Trail = a masterpeice in progress.
Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 2:48 am
by Paladino
will u add dual weapon and bleed skills? and herbalism?
man, imagine a dual dagger with acid n‘ bleed... thats a dream for thieves...
create a online city where we can sell or exchange with players, it could be a central store to sell ur rare itens...
add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 2:54 am
by nyktos
all three are a possibility, but none are 100% confirmed.
check back on the 10th after the meeting for the latest news!

Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 1:37 pm
by Bard
Paladino wrote:add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
cool idea +1
Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 4:32 pm
by nyktos
Bard wrote:Paladino wrote:add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
cool idea +1
wow, i totally missed that...
and yes - i concur!
+1!!!

Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 9:20 pm
by Bard
nyktos wrote:wow, i totally missed that...
Oh, I hope nobody missed this:
Bard wrote:Also I think it would be cool to have wider ways between towns and a carriage to travel between. In the beginning of the game it could be neccessary to use the carriage as long as our hero is too weak to walk the way alone. and for areas as Remgard it could be a possibility to return.
Re: v0.7 ThinkTank
Posted: Sat Jun 02, 2012 10:47 pm
by ctnbeh13
There's a charred up wagon rolling around the Prim area that you can hitch a ride on if you can find it. That is if the horse that pulled it is still alive.
