Discussions of the development process of the game.
Antison
Posts: 5761 Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house
Post
by Antison » Wed May 30, 2012 10:57 am
Bard wrote: Has anyone thought about rebuilding the BWM area?
Why, what is wrong with it
"A home without a beagle is just a house"
sdevaney
Site Admin
Posts: 1187 Joined: Fri Jan 28, 2011 10:17 pm
android_version: 14 - Android 14
Contact:
Post
by sdevaney » Wed May 30, 2012 3:21 pm
Maybe once the whole world is complete we will go through and tweak areas, add filler maps and such. We don't know exactly how the final world will fit together just yet.
Pyrizzle
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Posts: 6435 Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ
Post
by Pyrizzle » Sat Jun 02, 2012 2:03 am
hehehe that's why i am building most of my maps underground. I have all the room in the world to expand.
Andor's Trail = a masterpeice in progress.
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Player Name: Pyro
Lvl: 24 XP: 244K AP: 2/10 HP: 80 AC: 189% AD: 13-21 CHS: -6 CM: 0 BC: 20% DR: 2
IF: 2 Reg: 2 FSDW: 1
May Elythara bless you and light your path!
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Paladino
Posts: 4 Joined: Sun May 27, 2012 5:11 pm
android_version: 2.2
Post
by Paladino » Sat Jun 02, 2012 2:48 am
will u add dual weapon and bleed skills? and herbalism?
man, imagine a dual dagger with acid n‘ bleed... thats a dream for thieves...
create a online city where we can sell or exchange with players, it could be a central store to sell ur rare itens...
add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
Last edited by
Paladino on Sat Jun 02, 2012 3:08 am, edited 1 time in total.
Play for fun,
don‘t for vantages!
nyktos
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Posts: 3463 Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar
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by nyktos » Sat Jun 02, 2012 2:54 am
all three are a possibility, but none are 100% confirmed.
check back on the 10th after the meeting for the latest news!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Bard
Posts: 87 Joined: Thu Apr 19, 2012 9:00 am
android_version: 4.0
Post
by Bard » Sat Jun 02, 2012 1:37 pm
Paladino wrote: add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
cool idea +1
nyktos
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Posts: 3463 Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar
Post
by nyktos » Sat Jun 02, 2012 4:32 pm
Bard wrote: Paladino wrote: add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
cool idea +1
wow, i totally missed that...
and yes - i concur!
+1!!!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Bard
Posts: 87 Joined: Thu Apr 19, 2012 9:00 am
android_version: 4.0
Post
by Bard » Sat Jun 02, 2012 9:20 pm
nyktos wrote: wow, i totally missed that...
Oh, I hope nobody missed this:
Bard wrote: Also I think it would be cool to have wider ways between towns and a carriage to travel between. In the beginning of the game it could be neccessary to use the carriage as long as our hero is too weak to walk the way alone. and for areas as Remgard it could be a possibility to return.
ctnbeh13
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Posts: 309 Joined: Thu Mar 31, 2011 4:43 pm
android_version: 11 - Android 11
Post
by ctnbeh13 » Sat Jun 02, 2012 10:47 pm
There's a charred up wagon rolling around the Prim area that you can hitch a ride on if you can find it. That is if the horse that pulled it is still alive.
One of even fewer...