Re: Suggestions for drops from Sullengard forest animals
Posted: Tue Oct 25, 2022 4:48 am
Potions actually make game easier, esp if it cones with powerful bonuses, compared to say, upgraded sustenance or any other consumable items which offer benefits per rounds with a multiplier bonus.Tomcat wrote: Mon Oct 24, 2022 5:36 pm For example, I think it's time to add better, but harder/expensive healing potions, as rescue items for those high-damage mobs.
There's also a very good potential for crafting or producing items from tons of dropped items which are currently useless in both value and use! Similar to system seen in Arx Fatalis game.
That's exactly the only approach I had mentioned -- improving stats!On the other hand, I disagree that the sole alternative is more grinding
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I would examine my build, look for ways to improve it, ask around for suggestions on how, either here or the Discord, and try starting a new build, rather than just grind somewhere I've done everything interesting already until I'm over-leveled enough to overcome my inefficient build.
There are no different builds IMO. You may start the game with focus on a particular stat but in the long run the only stats matter are AC, BC, D.
You may practice min maxing using wearable items for desired result at some point but overall there's no alternative to standard grinding for experience points that revolves in improving these 3 stats.
Only Monk comes close to a unique build type but again the associated skill needs some tweaks to make it worthy in the long run. Post L30 it's back to min maxing 3 stats only.
What made sullengard possible for me were using x4 sustenance items. Period! Nothing else really helped. Not even higher levels. I could've used bonemeal in hundreds of volumes but its my principle not to use quick health boosters that could make it look like a cakewalk. Sustenance items offered a perfect challenge without making it a walkover.My current character has a tough time getting to Sullengard in the low 50s, but I can get there.
We need more creative, out of the box solutions to come out of this grinding for min maxing stats approach. It could be consumables, wearables or dropped goodies from monsters.
We can't change the systems or foundations on which game was build. Bringing variety of items is the best way to overcome the flawed skill system and limited stats based character development.
I know developers are also working on the same lines.