Re: AT worldmap with reserved areas for future updates
Posted: Fri Apr 17, 2020 12:54 am
Roguelike RPG on Android
https://www.andorstrail.com/
What is left to do?Tomcat wrote: Fri Apr 17, 2020 12:54 pm Creative endeavors with volunteer labor are hard to predict timelines for. I could say "sooner the more people offer to help"!
Will this world map soon be updated for v0.7.11?Ian wrote: Tue May 20, 2014 1:04 pm Luckily we have finally got the in-game worldmap! I'm so happy about that!![]()
Yes please, do update it.rijackson741 wrote: Tue Oct 09, 2018 12:06 am Actually, no, it's not up to date. Perhaps I should fix that. Mainly, all the empty maps between Loneford and the river, east to Brimhaven, have been filled in. Raner has apparently lost all his work (kind of surprising to me given how much work he had put in, but I am a pack rat), so the area for "A village, hidden" is open again. Some maps on the way to Remgard have also been filled in, and Odin created some for an island in the lake west of Remgard.
Your project is not abandoned. We just didn't get it cleaned up for 0.7.2. It was originally on the list, but we decided that we had enough for 0.7.2, and getting something out after all these years was the priority.
I have a project from Omicron9g that adds several quests, but no new maps. I need to look through it. You were working on something else with Zukero (I designed some weapons for it). I'm not sure of the status of that. We also have outside maps for Brimhaven, but nothing else, and Ian has almost finished the maps for Mt Galmore, which is a large region.
Other than the above, we just have bits and pieces.
What's now? Ground<Objects<*spawn*<Above<Top ?rijackson741 wrote: Tue Dec 19, 2017 12:41 pm For drawing, no (with the exception of Replace layers). AT will only render Ground, Objects, and Above. That is kind of limiting, and I would personally like to see an Above2 layer added, but at the moment that layer would be ignored.