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Re: puzzles?
Posted: Fri Aug 16, 2013 9:49 pm
by Sarumar
sorrow wrote:Lol gotta be a TETRIS MASTER!!!
hmm ... it is much easier beat me here in the realms of AT than in tetris... im one of those globally known (in really really small part of gamer... only those ones who played tetris in -80 and who have a way to communitate with global highscoreboard in -80 and -90) master of tetris since of
http://tetrisconcept.net/wiki/Tetris_(NES,_Nintendo)
Re: puzzles?
Posted: Fri Aug 16, 2013 10:00 pm
by sorrow
Nice saru nice
Re: puzzles?
Posted: Fri Aug 16, 2013 10:02 pm
by nyktos
Re: puzzles?
Posted: Fri Aug 16, 2013 10:08 pm
by sorrow
Lol maybe I can download it at the library transfer the files on a blank disc the put it on my computer
Re: puzzles?
Posted: Fri Aug 16, 2013 10:13 pm
by Sarumar
sorrow wrote:Nice saru nice
I just updated my earlier post a bit... but now you all know that im not the youngest one here
...Yes there was some global videogame highscore boards in -80..
Re: puzzles?
Posted: Sat Aug 17, 2013 3:09 pm
by red hatter
When it comes to puzzles in the game I was thinking of dual or multiple routes. One as a 'knight/warrior/beserker,...' that circumvents the puzzle but one has to fight their way to waves of strong enemies and another route as a 'thief/mage/druid,...' that encounters much less enemies but has to solve the puzzle. This way the game can appeal to both those who like and dislike puzzles.
Re: puzzles?
Posted: Sat Aug 17, 2013 4:27 pm
by sorrow
red hatter wrote:When it comes to puzzles in the game I was thinking of dual or multiple routes. One as a 'knight/warrior/beserker,...' that circumvents the puzzle but one has to fight their way to waves of strong enemies and another route as a 'thief/mage/druid,...' that encounters much less enemies but has to solve the puzzle. This way the game can appeal to both those who like and dislike puzzles.
hmmm what youd be the reward difference between the 2?
Re: puzzles?
Posted: Sat Aug 17, 2013 5:03 pm
by red hatter
I don't know exactly. It probably needs to be adapted to every instance. Maybe, for example, the 'knight' gets lots of XP, lots of gold and a nice sword and the 'thief' gets little XP, little gold, a key and potions. Balance the rewards compared to the avarage time it takes to complete the route? The puzzle would need to be part of a large maze, or something, that ensures it can not be completed too easily by a person that is lucky, looks up the solution or is just great at solving puzzles.
Re: puzzles?
Posted: Tue Aug 20, 2013 3:21 am
by Pyrizzle
We are starting to drift slowly
Topic: Puzzles for Andor's Trail
Re: puzzles?
Posted: Wed Aug 28, 2013 3:00 am
by mspowerplant
ok say you walk up to a wall and press a button
the following are some easy as tile puzzles
best thing is they can be used with any screen or made as easy or difficult as wanted
every time the player exits the tiles are reset