v0.8.13 (Troubling Times) active on Google Play

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puzzles?

Unstructured ideas, requests and suggestions for the development of the game.
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Sarumar
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Re: puzzles?

Post by Sarumar »

sorrow wrote:Lol gotta be a TETRIS MASTER!!!
hmm ... it is much easier beat me here in the realms of AT than in tetris... im one of those globally known (in really really small part of gamer... only those ones who played tetris in -80 and who have a way to communitate with global highscoreboard in -80 and -90) master of tetris since of http://tetrisconcept.net/wiki/Tetris_(NES,_Nintendo)
Last edited by Sarumar on Fri Aug 16, 2013 10:12 pm, edited 3 times in total.
Sarumar
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sorrow
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Re: puzzles?

Post by sorrow »

Nice saru nice

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nyktos
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Re: puzzles?

Post by nyktos »

sorrow wrote:I tried to get tile but I don't think I can download it on my phone
you can not get Tiled on a phone, it's too much for handheld...
must be on a PC / Laptop.

:shock:

i said Tiled, not Tetris...

:lol:

although, i can see the reason for the confusion.

:D
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sorrow
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Re: puzzles?

Post by sorrow »

Lol maybe I can download it at the library transfer the files on a blank disc the put it on my computer

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
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L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Sarumar
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Re: puzzles?

Post by Sarumar »

sorrow wrote:Nice saru nice

I just updated my earlier post a bit... but now you all know that im not the youngest one here :-)

...Yes there was some global videogame highscore boards in -80..
Sarumar
..dansing left foot polka with Hirathil

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red hatter
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Re: puzzles?

Post by red hatter »

When it comes to puzzles in the game I was thinking of dual or multiple routes. One as a 'knight/warrior/beserker,...' that circumvents the puzzle but one has to fight their way to waves of strong enemies and another route as a 'thief/mage/druid,...' that encounters much less enemies but has to solve the puzzle. This way the game can appeal to both those who like and dislike puzzles.
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sorrow
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Re: puzzles?

Post by sorrow »

red hatter wrote:When it comes to puzzles in the game I was thinking of dual or multiple routes. One as a 'knight/warrior/beserker,...' that circumvents the puzzle but one has to fight their way to waves of strong enemies and another route as a 'thief/mage/druid,...' that encounters much less enemies but has to solve the puzzle. This way the game can appeal to both those who like and dislike puzzles.
hmmm what youd be the reward difference between the 2?

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
red hatter
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Re: puzzles?

Post by red hatter »

I don't know exactly. It probably needs to be adapted to every instance. Maybe, for example, the 'knight' gets lots of XP, lots of gold and a nice sword and the 'thief' gets little XP, little gold, a key and potions. Balance the rewards compared to the avarage time it takes to complete the route? The puzzle would need to be part of a large maze, or something, that ensures it can not be completed too easily by a person that is lucky, looks up the solution or is just great at solving puzzles.
Pyrizzle
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Re: puzzles?

Post by Pyrizzle »

We are starting to drift slowly

Topic: Puzzles for Andor's Trail
---------------------------------------------------------------------------------------

Player Name:Pyro
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May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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mspowerplant
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Re: puzzles?

Post by mspowerplant »

ok say you walk up to a wall and press a button
the following are some easy as tile puzzles
best thing is they can be used with any screen or made as easy or difficult as wanted
every time the player exits the tiles are reset

Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
AC 270% AD 48-52 BC 150%

And some other stuff lol
27/12/2013 :D
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