Some things to mentioned:
1.) I run into problems with the quest "Flows Through the Veins":
One of my Chars (named Oshgor, Lvl 18) cannot finish the quest - the priest won't give me the hint to speak with the drunk. Even reload the Char on an earlier Level doesn't help.
With another Char (named Duncan, Lvl 24) I run smoothly through the quest.
All Chars created with 0.6.11; Android 2.2.1, Samsung Galaxy Ace, no root
2.) With the Char Oshgor I recognized when I load a game the Skill Regeneration starts only after a fight. All other Chars are not affected by this issue - but all other Chars have at least on ring of lesser shadow. But since the Char has another problem too I guess it may be a savegame-file-related issue?
3.) With the changes of effects (counter now are running also within combat turns) the ring of lesser shadow became more powerful and negative effects lasts for an effective short time range since combat rounds are counting to duration.
For the ring of lesser shadow it is not a big effect - 1 hp per turn may not be of that much impact.
The negative effects may be affected more - I can't say at the moment; my high level Char in the spider cave is much too powerful to show the differences.
4.) I recognized that with the Regeneration of the shadow graphic effect (the red cross growing and shrinking) takes place after the health status bar has been updated, and before the +1 hp appears above the Char. Maybe this will show up with faster smart phone at the same time.
5.) I LOVE the map. The first thing I did after installing the new alpha was running with my high Level Char through all accessible ares to get the whole map shows. Then I recognized that with the lower Lvl Chars the map stays completed. I got no problem with that btw

but another User mentioned that the discovered areas of the map may be linked to the Char. If that will be the future way I think it may be an idea to discus to save the savegames in different sub directories for each different Char. The name of the Char could be the name for such a subdirectory and the map stored in this sub directory. It's just an idea...
6.) the quick slots stay opened on the screen after closing the "quick slot chest". Another user favored to have the map button as the 4th quick slot. I like this idea.
7.) the pull down/pull up buttons when fighting was in the beginning a bit irritating but now I got used to it. The longer a fight lasts the less I recognized it.
All in all I love the new 0.6.12. Great work
