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Re: ring of lesser Shadow

Posted: Thu Dec 19, 2013 8:51 pm
by NatePrawdzik
I appreciate the feedback so far.

The way I see things is that as a developer, it's better to implement parts of your game around the concept of crafting a play experience, as opposed to just putting stuff in and letting people take it or leave it. That sounds well and good (to give people options), but it fails to acknowlege the reality of human behavior. The reality is that your choices directly motiavate or demotivate people to perform specific actions (and in the meta-sense, to play or quit your game).

To use an example that I think we can all agree upon, if you started people off with a 0-2 damage club that has AP cost 5, and then added a 0-1 damage club with AP cost 5 to the list of inventory in the starting store, you're telling the player to ignore the item in the store. At the same time, you're indicating to people who understand a little bit about game design that you actually don't know what you're doing, because you wasted valuable development time implementing something that is completely useless. This is worse than if the store simply sold nothing at all, because you actually wasted your real-life time designing bad equipment instead of building a better game designing something meaningful. A claim could be made that it is valuable to offer weaker options to people that may wish to put themselves into "hard mode" and take them, but that ignores the fact you could do the same thing by simply making the starter club in this example the weaker one, and making the store-bought one the stronger, so such a claim would not really make sense in the big-picture scope of things.

The reason this all applies to the discussion is that regardless of how a person discovers RoLS, once they do (and realize it's the best-in-slot), then they are faced with the No-Win scenario I already outlined. I don't see how this can be considered a good idea to leave alone given that it's only modestly acceptable in the face of player ignorance, and then once that is removed even that claim can't be made.

Nyktos's point about incentivizing someone to build skills with a Hex Editor is kind of cool, but if that's your reasoning, how about simply including a Hex Editor with the game so people don't have to risk downloading malware? Somehow, I don't think that's really the point here. What I would suggest is that instead of explaining how you implemented it as an (easily discoverable) Easter Egg, ask yourself what the point of including such an Easter Egg is, and what the result of including it is. Intentions are really nice, but results are what matter, right? :D

There are a lot of fun and cool Easter Eggs you might include that won't incentivize mindless grinding (like a hidden cave where you lay out small rocks in a pattern to bring up a secret list of all the Andor's Trail contributors). Easter Eggs that affect gameplay should be considered a no-no. The minute that they affect your game, they stop being Easter Eggs and turn into part of the game itself.

You don't need anything to beat Andor's Trail, as far as I know, so the point doesn't really seem relevant. Either way, it's not a reason to include any old thing you can think of without care for consequences (to player sanity, if nothing else). ^^

Re: ring of lesser Shadow

Posted: Fri Dec 20, 2013 4:27 am
by nyktos
this is not a professional endeavour - nor will it ever be.

it is just a small group of people / ever growing...
that are trying to make a fun little android game.

since this game is *far* from being completed...
we are more worried about making more content than making the "whole game" perfect.

give us some time & see where this goes.

it feels like you have been playing for ages & only just now chose to post a TON of stuff.
some of it critical to how it's being developed & some of it is REALLY good critique.

any artist takes critique seriously & works from it
if you really care about where this game goes - then try this...

read all of Oskar's posts

maybe then, you will see that this isn't some run-of-the-mill RPG
but an organic / growing child that the community can help raise.

i hope you can be a huge part of this,
because you have an incredible ability to open eyes & furrow brows.

i'm glad you're here.

:twisted:

let's keep this going!!!

Re: ring of lesser Shadow

Posted: Fri Dec 20, 2013 9:10 am
by Oet
So, back to topic.

I got a RoLS the other day, took me around 1100 kills!
I've been quite lucky with the legendarys. Got my ElyR in about 200-300 kills aswell. 700 Imps and no luck on RoL.

Re: ring of lesser Shadow

Posted: Fri Dec 20, 2013 11:04 pm
by Covenant
Oet wrote: I got a RoLS the other day, took me around 1100 kills!
I've been quite lucky with the legendarys. Got my ElyR in about 200-300 kills aswell. 700 Imps and no luck on RoL.
Congrats. RoLS is such a good item to have. Were you using a character build that's already finished the game?

I now have a "template" savegame at a very low level (forget exact number) that has not completed any quests, but has a RoLS. Having just that before starting any of the quests (and using this as a template for other character builds) drastically reduces the amount of time needed to complete quests, get places (less deaths, less need for healing, etc).

Re: ring of lesser Shadow

Posted: Fri Dec 20, 2013 11:23 pm
by Sarumar
Oet wrote:So, back to topic.

I got a RoLS the other day, took me around 1100 kills!
I've been quite lucky with the legendarys. Got my ElyR in about 200-300 kills aswell. 700 Imps and no luck on RoL.
Congrats!

... perhaps you are after another one now? ;)

good hunting

Re: ring of lesser Shadow

Posted: Sat Dec 21, 2013 10:54 am
by Oet
Sarumar wrote:
Oet wrote:So, back to topic.

I got a RoLS the other day, took me around 1100 kills!
I've been quite lucky with the legendarys. Got my ElyR in about 200-300 kills aswell. 700 Imps and no luck on RoL.
Congrats!

... perhaps you are after another one now? ;)

good hunting
No, that will wait, I'm all for gaining new levels when I find the time.

Re: ring of lesser Shadow

Posted: Thu Dec 26, 2013 3:23 am
by teflon
Oet wrote:So, back to topic.

I got a RoLS the other day, took me around 1100 kills!
I've been quite lucky with the legendarys. Got my ElyR in about 200-300 kills aswell. 700 Imps and no luck on RoL.
You are luvky since It took me 1022 gargoyle trainers to get first teh ring.
I will consider it as a christmas gift :)

Re: ring of lesser Shadow

Posted: Thu Dec 26, 2013 3:28 am
by Pyrizzle
I got my first Rols on the same day that i became a modd for the forum. I always thought of it as my "signing bonus" :lol:

Scott and Oskar still deny that they had any effect on me getting one. :lol:

Re: ring of lesser Shadow

Posted: Thu Dec 26, 2013 9:54 am
by Oet
Covenant wrote:
Oet wrote: I got a RoLS the other day, took me around 1100 kills!
I've been quite lucky with the legendarys. Got my ElyR in about 200-300 kills aswell. 700 Imps and no luck on RoL.
Congrats. RoLS is such a good item to have. Were you using a character build that's already finished the game?

I now have a "template" savegame at a very low level (forget exact number) that has not completed any quests, but has a RoLS. Having just that before starting any of the quests (and using this as a template for other character builds) drastically reduces the amount of time needed to complete quests, get places (less deaths, less need for healing, etc).
Ops, missed this post earlier.
Yes, I used my character that's already finished the game. The template thing is something I've been looking to do, but I just never get my big butt to do it.

Re: ring of lesser Shadow

Posted: Sun Jan 05, 2014 10:06 am
by Doni G
:D Hah, I finally got my RoLS with my new level 1 character build. I guess I was quite lucky to get it with only 1647 kills of shadow gargoyle trainers+masters and 447 small rocks :D