I have done some experiments with the monster numbers of AC and BC on my own character and the results were not similar in practice during combat. Sometimes I get more misses compared to successful hits by the monsters with those same numbers, and vice versa.Tyreliss57 wrote: Thu Oct 01, 2020 7:30 pm I put it to bad dice rolls. I put on my best crit items to see where I was at and even at 45% crit chance i can get 7 non crit hits in a row with misses as well. I've been in the arulir cave farming so the guys with 750hp die easy if I crit, but I go a little crazy if I ask why they are still alive after four or five rounds.
I don't know but I get the sense that there's something fishy about those calculations.
Anyways, I have finished my first playthrough after the update.
Level 46
Completed quests 78
Places visited 555
Skills:
Increased fortitude (1)
Combat speed (2)
More criticals (6)
Axe proficiency (3)
Light armor proficiency (1)
Items:
Villain Rings (2)
Dark Protector
Globetrotter
Marrowtaint
Serpents hauberk
Heavy plated gloves
Extraordinary items found (1): Whip of binding
Favorite Weapons:
Greataxe of shattered hope
Sword of the annihilator
Final Comments:
- No serious issues found except one minor annoyance when using Necklace of the Undead. The constant effect of regeneration in the background causes slight delay or say, slows down the action on screen for a fraction of second every time the necklace effects occur. From the loot dialog box to combat action - slight delay remains a constant occurence with necklace equipped. Device: Xiaomi Mi A1 Android One phone.
- At slippery shore in Arulir cave, I noticed one odd thing when trying to flee+move on the tile of the slippery green object. I can long press on the object and highlight the move to flee but when I execute it (pressing flee) my character doesn't move on the green tiles of the slippery shore object. As a result, I can't come out of move to switch into action. It remains in move mode.