We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Maps west of Stoutford
- T-rex2298
- Posts: 246
- Joined: Mon Dec 24, 2018 12:44 am
- android_version: 13 - Android 13
- Location: Inaroom inahouse inasuburb inacity inastate whichisinacountry inAustralia Good guesswork!
Re: Maps west of Stoutford
The patten would be more difficult, but look better in my opinion
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Love at first bite.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
- codingpcjatristan
- Posts: 123
- Joined: Wed Apr 03, 2019 1:00 am
- android_version: 5.1 - Lolipop
Re: Maps west of Stoutford
Ok ok. Thanks. So make it like an upside down staircase.
Will try when I get home, or tomorrow.
Will try when I get home, or tomorrow.
- codingpcjatristan
- Posts: 123
- Joined: Wed Apr 03, 2019 1:00 am
- android_version: 5.1 - Lolipop
Re: Maps west of Stoutford
How's this:
I feel it looks more like a pyramid than a canyon tho...
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- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Maps west of Stoutford
It's rather sterile looking. Have some curves, here and there wider or narrower.
It needn't be much, maybe 2 or 3 tiles to left/right
This way you also get some perspective.
It needn't be much, maybe 2 or 3 tiles to left/right
This way you also get some perspective.
Nut
-
- Posts: 13
- Joined: Thu Mar 19, 2020 6:31 pm
- android_version: 6.0 - Marshmallow
Re: Maps west of Stoutford
Also, have some protrusions, have parts of the land around reaching further in (peninsulas) and parts of the canyon reaching out (bays), so you can take advantage of the depth component of the visible vertical walls, also, make it have sloped walls, and straight, vertical walls.
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Maps west of Stoutford
For a canyon, take a look at the Brimhaven maps, with the river. It needs visible walls to give perspective.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- codingpcjatristan
- Posts: 123
- Joined: Wed Apr 03, 2019 1:00 am
- android_version: 5.1 - Lolipop
Re: Maps west of Stoutford
Here's an updated canyon.
Looks heaps better IMO.
Just hope I got the layering right 
Also, if I place an object under the walkable layer, is it automatically not walkable on?
However doing this doesn’t allow me to place shadows above it.
And can’t seem to be able to highlight objects as walkable.
Looks heaps better IMO.

Also, if I place an object under the walkable layer, is it automatically not walkable on?
However doing this doesn’t allow me to place shadows above it.
And can’t seem to be able to highlight objects as walkable.
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- T-rex2298
- Posts: 246
- Joined: Mon Dec 24, 2018 12:44 am
- android_version: 13 - Android 13
- Location: Inaroom inahouse inasuburb inacity inastate whichisinacountry inAustralia Good guesswork!
Re: Maps west of Stoutford
Do the walkable layer last. You dont need to and dont want to do it before other things (You might want to add something else). Your walkable layer might be hidden, there is an eye next to the layer tab, if it is closed, it hides the layer.
That looks much better, will the canyon stretch over a few maps ? If it does it might be better to start where it begins.
That looks much better, will the canyon stretch over a few maps ? If it does it might be better to start where it begins.
Love at first bite.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
- codingpcjatristan
- Posts: 123
- Joined: Wed Apr 03, 2019 1:00 am
- android_version: 5.1 - Lolipop
Re: Maps west of Stoutford
Yes, the canyon does start in the south.
However, how do I turn objects into the walkable layer?
If my trees are just in the object layer, does that mean the character can still walk on them?
Lastly, if my canyon is already in the walkable layer, can I transfer it into another layer without redoing the whole thing?
I also notice that the walkable layer on published maps are pink, whereas mine is just the object on the tile (the dirt).
However, how do I turn objects into the walkable layer?
If my trees are just in the object layer, does that mean the character can still walk on them?
Lastly, if my canyon is already in the walkable layer, can I transfer it into another layer without redoing the whole thing?
I also notice that the walkable layer on published maps are pink, whereas mine is just the object on the tile (the dirt).
- codingpcjatristan
- Posts: 123
- Joined: Wed Apr 03, 2019 1:00 am
- android_version: 5.1 - Lolipop
Re: Maps west of Stoutford
Nevermind, After rereading the tutorial and asking around I think I finally get the grasp of it now.