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Re: Giant Flail
Posted: Wed Jul 10, 2024 2:46 pm
by rijackson741
Why do you even want it? It's nearly impossible to actually play with it (and, IMO, it's far from the best weapon anyway).
Re: Giant Flail
Posted: Wed Jul 10, 2024 3:50 pm
by Canuck
Just for fun, I tried it out in the Aurelir cave (with the help of a minor speed potion) at level 42 or 43.
It almost squashed a Golden Aurelir in a single hit (3HP left), but my character was taking them out in 1–2 turns with the Greataxe of Shattered Hope anyway.
If in the future the game has a monster with huge damage resistance (say, 100 DR), that's where something like the Giant Flail might come in handy, because you need to inflict the maximim damage with each hit.
Re: Giant Flail
Posted: Wed Jul 10, 2024 6:16 pm
by Nut
giant flail ... handy

Re: Giant Flail
Posted: Wed Jul 10, 2024 7:58 pm
by Canuck
Nut wrote: Wed Jul 10, 2024 6:16 pm
giant flail ... handy
Well, you know, if the devs added an
optional monster in a side cave that was hard to kill without the Giant Flail, that would be fun. Like I wrote, just give it 100 DR (and maybe 50+ damage with 5× crit).
I propose calling the monster a Pmurt and giving it weird orange fur. It could drop Covfefe potions.