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Giant Flail

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rijackson741
Posts: 4520
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
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Re: Giant Flail

Post by rijackson741 »

Why do you even want it? It's nearly impossible to actually play with it (and, IMO, it's far from the best weapon anyway).
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Canuck
Posts: 248
Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Re: Giant Flail

Post by Canuck »

Just for fun, I tried it out in the Aurelir cave (with the help of a minor speed potion) at level 42 or 43.

It almost squashed a Golden Aurelir in a single hit (3HP left), but my character was taking them out in 1–2 turns with the Greataxe of Shattered Hope anyway.

If in the future the game has a monster with huge damage resistance (say, 100 DR), that's where something like the Giant Flail might come in handy, because you need to inflict the maximim damage with each hit.
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Nut
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Re: Giant Flail

Post by Nut »

giant flail ... handy :D
Nut
Canuck
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Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Re: Giant Flail

Post by Canuck »

Nut wrote: Wed Jul 10, 2024 6:16 pm giant flail ... handy :D
Well, you know, if the devs added an optional monster in a side cave that was hard to kill without the Giant Flail, that would be fun. Like I wrote, just give it 100 DR (and maybe 50+ damage with 5× crit).

I propose calling the monster a Pmurt and giving it weird orange fur. It could drop Covfefe potions.
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