Re: Surprise! Quest help!
Posted: Sat Jul 13, 2019 9:54 pm
Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.
A tip.
A tip.
Ah, yes. Thank you.rijackson741 wrote: Sat Jul 13, 2019 9:54 pm Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.
A tip.
There are times were you are giving the choice to kill a npc, through violence. But the game shouldn't be about that though. It's good how it is.qTzal wrote: Tue Jul 23, 2019 8:10 pmAh, yes. Thank you.rijackson741 wrote: Sat Jul 13, 2019 9:54 pm Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.
A tip.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.
It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.
If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
Well, yeah.CUCHULAINN3 wrote: Tue Jul 23, 2019 10:44 pmThere are times were you are giving the choice to kill a npc, through violence. But the game shouldn't be about that though. It's good how it is.qTzal wrote: Tue Jul 23, 2019 8:10 pmAh, yes. Thank you.rijackson741 wrote: Sat Jul 13, 2019 9:54 pm Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.
A tip.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.
It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.
If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
The good thing about this game it's still being built. Talk to the devs. They may have a reason why it is how it is. It's still one of the best games out there.qTzal wrote: Tue Jul 23, 2019 11:57 pmWell, yeah.CUCHULAINN3 wrote: Tue Jul 23, 2019 10:44 pmThere are times were you are giving the choice to kill a npc, through violence. But the game shouldn't be about that though. It's good how it is.qTzal wrote: Tue Jul 23, 2019 8:10 pm
Ah, yes. Thank you.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.
It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.
If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
But in the case of this quest...
Yeah, in my "everyday life" I'd insist that someone like Halvor be much more descriptively specific in his requests.Zukero wrote: Wed Jul 24, 2019 7:22 am Halvor can be annoying. Not enough for a death sentence, but enough to tell him to get lost.
I hope that in your everyday life, you encounter conflicts that you resolve without violence.
We recently discussed this in the dev team, and agreed to rework some of the text to make it slightly more obvious that telling no more is fine.
I think Halvor can be 'daily quest'. As an example, game like Warspear Online have two type of quest ; main quest (main storyline), and daily quest that can be done repeatedly/endlessly.Zukero wrote: Wed Jul 24, 2019 7:22 am Halvor can be annoying. Not enough for a death sentence, but enough to tell him to get lost.
I hope that in your everyday life, you encounter conflicts that you resolve without violence.
We recently discussed this in the dev team, and agreed to rework some of the text to make it slightly more obvious that telling no more is fine.
I believe they said in the future updates but not this updateChico-tu wrote: Sun Sep 29, 2019 6:33 pm I already completed the quest and got the boots.
Is it possible to find Halvor again?