Re: Economic model
Posted: Tue Oct 08, 2013 4:47 am
What I'm saying is you sell one item to a merchant for xx amount of gold till it hits the min price there. Now here's were the game would become unbalanced. You go to another town and sell you items there for more gold till it drops to min. So you travel town to town spewing your stuff for Max profit. By Lvl 50 you will be able to travel to all towns collecting the most gold for your items. Now you have trillions in gold but nothing to buy. Its simple inflation. By feeding the market with this item the item sell price will be at min for a long time.
Now we make it were you sell xx amount of items the price goes down everywhere (with excretions of bwm prim and remgard for they are the farthest from the trading roads) and stays the same in fallheaven vilegard nor city faygard crosslgen ect. The other 3 citys/towns have no connections to the trade routs and would need the items more then the city's that are connected to the routs.
What I'm trying to say is say your a traveling merchant. Like people were in the day. Merchants would travel from town to town buying things and selling things. With these traveling merchants in AT you sell your items to one merchant in one town by the time you reach the other town the merchant would beat you there and stock that town.
What I'm saying is I like the economic idea but the idea is very complicated to keep the Balance.
Now we make it were you sell xx amount of items the price goes down everywhere (with excretions of bwm prim and remgard for they are the farthest from the trading roads) and stays the same in fallheaven vilegard nor city faygard crosslgen ect. The other 3 citys/towns have no connections to the trade routs and would need the items more then the city's that are connected to the routs.
What I'm trying to say is say your a traveling merchant. Like people were in the day. Merchants would travel from town to town buying things and selling things. With these traveling merchants in AT you sell your items to one merchant in one town by the time you reach the other town the merchant would beat you there and stock that town.
What I'm saying is I like the economic idea but the idea is very complicated to keep the Balance.