Everyone, thank you for the excellent input about the issues that you have found in this alpha release. I personally love the fact that we in the development team can get your input before we release the new version on the masses of players that is Google Play (Android Market). Your input is really valuable, and very welcome!
Ranging from what has been reported so far, there doesn't seem to be any major issues so far - well at least not compared to alphas of earlier releases that we've had, where the game was totally broken
Of course, since we are still in early alpha, there are still issues left to sort out, and we in the development team are very grateful for your input on the things that can be even more perfected to make the great game that we all want to have. Please keep the comments coming, good and bad!
I would also love to hear from anyone that has access to a device running Android 1.6, since we still target that OS.
So, thank you yet again, everyone that has commented on the alpha version and in this thread! Together, let's make the best RPG with the deepest story there is on Android Market!
nyktos wrote:what you see now ~ what saw in the past
Critical Multiplier ~ Critical Multiplier
Critical Hit Skill ~ Critical Chance
Effective Critical Chance ~ (this is new*)
Thanks nyktos for the clear explanation. I just wanted to add an official stance on this, that this is how it's implemented in the game now. What used to be called "Critical chance" is now called "Critical hit skill", just as nyktos said. Effective critical chance is determined as a linear function from the square root of Critical hit skill.
And I totally agree that we should hide it if critical multiplier is zero, I'll get to work on coding that.
tek wrote:Wait, brimhaven was added? I didn't see it, is it there

No, the maps for Brimhaven are not enabled in this build. The overall world, however, is planned to have Brimhaven just east of the village of Loneford. There will be some .. well .. shall we say .. interesting things happening in Brimhaven.
We had to make a choice between releasing the content that is done and between waiting even longer to finish even more content, and we chose to release the content of Remgard as it is now. We hope to finish the content soon for Brimhaven and the main road of the areas between the crossroads house and Vilegard. It's all a matter of how quickly we can finish the quests and conversations.