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Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 3:34 am
by ctnbeh13
tek,
I would simply advise you to make use of your future acquired skill points to spend on "Quick Learner" to avoid this as being one of your concerns. I believe you may have mentioned something regarding this in a previous post, if I'm not mistaken.

Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 8:52 am
by Piggy the Slayer
oooh! Think I might take that advice and go for some quick learner skill. He he he!
Have a strange feeling someone might be trying to catch me up.
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 8:53 am
by Pyrizzle
Why yes, yes I am. :p
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 8:54 am
by nyktos
watch out guys, my new build is coming on strong.

Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 11:42 am
by Antison
ctnbeh13 wrote:tek,
I would simply advise you to make use of your future acquired skill points to spend on "Quick Learner" to avoid this as being one of your concerns. I believe you may have mentioned something regarding this in a previous post, if I'm not mistaken.

Stay on topic. The current topic is the
corpse eater skill.
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 7:03 pm
by ctnbeh13
tek,
I simply offered what I viewed to be clarification on a subtopic you created, under a somewhat general one, which I believe I've achieved. However, I suspect that is not the real issue here, and believe I am not alone in that assessment.
As most have probably experienced at one point or another, there are often challenges in properly expressing yourself with the imposed limitations of the written word to convey feeling, or emotional expression.
In the case of your posting of, "Stay on topic. The current topic is the corpse eater skill.", and your desired results from doing so, without addressing (in detail) what seems to be a command from one who is unentitled to give one, are we to understand that the "Corpse Eater" skill topic is one you wish to discuss further?
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 7:46 pm
by Samuel
tek wrote:Corpse Eater Skill
IMO, the Corpse Eater skill should not add HP after defeating a NPC during a multi NPC battle as this doesn't make logical sense. How does the hero have time to eat a corpse when he has more fighting to finish? I think that this skill should not be applied until after the battle is won to keep it simple. To complicate things, you could allow the hero to eat during battle but it costs AP just like eating meat or using potions does.
What do you think? Please stay on topic.
IMO this behavior would indeed be better, but I think it would be rather complicated to implement.
Also keep in mind it is a
roguelike game.
- The player hops or beams from one field to the other without even moving one of his feets one mm.
- There is never night in AT.
- The player fights wasps and ants.
- If the player dies he wakes up in a bed.
- etc.
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 9:18 pm
by Pyrizzle
More Criticals (lvl 5)
Better Criticals (lvl 2)
Combat Speed (lvl 2)
Quick Learner (lvl 6)
Magic Finder (Lvl 2)
= 17 skill points used.
I'm still trying to figure out what i want to go for next.
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 9:34 pm
by pelligrini
Pyrizzle wrote:I'm still trying to figure out what i want to go for next.
I think the Fortitude skill will really pay off in the long run. I don't think I'll ever have to use a level up on HP again, even with me starting Fortitude at level 63 or 64. I put two into it when the skills became available. I'm not too sure about the regen (which I took to level 2 as well). It nice, but I think other skills are more deserving.
Re: (TESTERS)Skills in V0.6.10
Posted: Wed Nov 09, 2011 11:58 pm
by Antison
Samuel wrote:tek wrote:Corpse Eater Skill
IMO, the Corpse Eater skill should not add HP after defeating a NPC during a multi NPC battle as this doesn't make logical sense. How does the hero have time to eat a corpse when he has more fighting to finish? I think that this skill should not be applied until after the battle is won to keep it simple. To complicate things, you could allow the hero to eat during battle but it costs AP just like eating meat or using potions does.
What do you think? Please stay on topic.
IMO this behavior would indeed be better, but I think it would be rather complicated to implement.
Also keep in mind it is a
roguelike game.
- The player hops or beams from one field to the other without even moving one of his feets one mm.
- There is never night in AT.
- The player fights wasps and ants.
- If the player dies he wakes up in a bed.
- etc.
Why would it be difficult to implement the skill so that is applied after the battle is won?