I would simply advise you to make use of your future acquired skill points to spend on "Quick Learner" to avoid this as being one of your concerns. I believe you may have mentioned something regarding this in a previous post, if I'm not mistaken.

Stay on topic. The current topic is the corpse eater skill.ctnbeh13 wrote:tek,
I would simply advise you to make use of your future acquired skill points to spend on "Quick Learner" to avoid this as being one of your concerns. I believe you may have mentioned something regarding this in a previous post, if I'm not mistaken.
IMO this behavior would indeed be better, but I think it would be rather complicated to implement.tek wrote:Corpse Eater Skill
IMO, the Corpse Eater skill should not add HP after defeating a NPC during a multi NPC battle as this doesn't make logical sense. How does the hero have time to eat a corpse when he has more fighting to finish? I think that this skill should not be applied until after the battle is won to keep it simple. To complicate things, you could allow the hero to eat during battle but it costs AP just like eating meat or using potions does.
What do you think? Please stay on topic.
I think the Fortitude skill will really pay off in the long run. I don't think I'll ever have to use a level up on HP again, even with me starting Fortitude at level 63 or 64. I put two into it when the skills became available. I'm not too sure about the regen (which I took to level 2 as well). It nice, but I think other skills are more deserving.Pyrizzle wrote:I'm still trying to figure out what i want to go for next.
Why would it be difficult to implement the skill so that is applied after the battle is won?Samuel wrote:IMO this behavior would indeed be better, but I think it would be rather complicated to implement.tek wrote:Corpse Eater Skill
IMO, the Corpse Eater skill should not add HP after defeating a NPC during a multi NPC battle as this doesn't make logical sense. How does the hero have time to eat a corpse when he has more fighting to finish? I think that this skill should not be applied until after the battle is won to keep it simple. To complicate things, you could allow the hero to eat during battle but it costs AP just like eating meat or using potions does.
What do you think? Please stay on topic.
Also keep in mind it is a roguelike game.
- The player hops or beams from one field to the other without even moving one of his feets one mm.
- There is never night in AT.
- The player fights wasps and ants.
- If the player dies he wakes up in a bed.
- etc.