where are those files?tek wrote:I have been looking at the files that Oskar recently checked into svn for the v0.6.11 release and I am really excited about the "Remgard" equipment. But where is the town of Remgard going to be? According to the map Oskar provided us in April (see Developed/stoutford), Remgard's location is not currently known.
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Looking forward at v0.6.11
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Re: Looking forward at v0.6.11
Logic:
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2
currently affected by rotworm
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2
currently affected by rotworm

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- android_version: 2.3 - Gingerbread
- Location: Iqhan caves-grinding and only grinding :P
Re: Looking forward at v0.6.11
i found it
Remgard shield|1||0|2189|1|||||-3|||||9|1|||||||||||||||||||||}
Remgard combat shield|1||0|2720|1|||||-3|||||11|1|||||||||||||||||||||};
Remgard shield|1||0|2189|1|||||-3|||||9|1|||||||||||||||||||||}
Remgard combat shield|1||0|2720|1|||||-3|||||11|1|||||||||||||||||||||};
Logic:
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2
currently affected by rotworm
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2
currently affected by rotworm

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Re: Looking forward at v0.6.11
I dont know this exactly. Perhaps between Loneford and Brightford: (South of Brimhaven)tek wrote:On Oscar's map, that location you describe is called Brimhaven. Did he change the name or is there 2 different cities in the same area?Samuel wrote:AFAIK Remgard will be east of Loneford or east of the wooden bridges (north of loneford).
http://andorstrail.com/viewtopic.php?f=6&t=943
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: Looking forward at v0.6.11
how about a Skill that allows you to increase the amount of HP/AC/DAM or BC when one levels up?
that is to say, i could put one point into either of those attributes, good for all future level ups.
or maybe make a Skill that allows you to add a Skill to the currently available attributes that one gets to raise at each level. so one could add, for example, "bark skin" to the list. (assuming you had met the qualifications for that skill.)
that is to say, i could put one point into either of those attributes, good for all future level ups.
or maybe make a Skill that allows you to add a Skill to the currently available attributes that one gets to raise at each level. so one could add, for example, "bark skin" to the list. (assuming you had met the qualifications for that skill.)
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
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Re: Looking forward at v0.6.11
There is already one for HP. It's called Fortitude and it is awesome. I don't know if the rest of the base stat ones would be too strong or not, but Bark Skin leveling itself on each level up is DEFINITELY broken. As soon as you level 30-40 times you will be INVINCIBLE.logopile wrote:how about a Skill that allows you to increase the amount of HP/AC/DAM or BC when one levels up?
that is to say, i could put one point into either of those attributes, good for all future level ups.
or maybe make a Skill that allows you to add a Skill to the currently available attributes that one gets to raise at each level. so one could add, for example, "bark skin" to the list. (assuming you had met the qualifications for that skill.)
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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- Location: wooster, ohio usa
Re: Looking forward at v0.6.11
sorry, let me clarify; i don't mean that you would AUTOMATICALLY boost +1 on "barkskin", or whatever, each level; only that you could CHOOSE to, rather than boosting your AC, HP, DAM, or BC. not like the fortitude skill, which is automatic.Chest_Rockfield wrote:
There is already one for HP. It's called Fortitude and it is awesome. I don't know if the rest of the base stat ones would be too strong or not, but Bark Skin leveling itself on each level up is DEFINITELY broken. As soon as you level 30-40 times you will be INVINCIBLE.
Last edited by nyktos on Sat Dec 31, 2011 3:14 am, edited 2 times in total.
Reason: edited to show the quote properly
Reason: edited to show the quote properly
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
- Antison
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- Location: A home without a beagle is just a house
Re: Looking forward at v0.6.11
I love "damage resistance", but being able to "level it up" is to much power. This would unbalance the game tremendously. Very much like "more criricals" has done.logopile wrote:There is already one for HP. It's called Fortitude and it is awesome. I don't know if the rest of the base stat ones would be too strong or not, but Bark Skin leveling itself on each level up is DEFINITELY broken. As soon as you level 30-40 times you will be INVINCIBLE.Chest_Rockfield wrote:
sorry, let me clarify; i don't mean that you would AUTOMATICALLY boost +1 on "barkskin", or whatever, each level; only that you could CHOOSE to, rather than boosting your AC, HP, DAM, or BC. not like the fortitude skill, which is automatic.
Last edited by Antison on Sat Dec 31, 2011 2:23 pm, edited 1 time in total.
"A home without a beagle is just a house"
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Re: Looking forward at v0.6.11
That makes a little more sense, but my point still stands, who would level up BC or AD when consistently leveling Bark Skin will ultimately make you untouchable (and then AC wouldn't matter either). [Hence the reason Bark Skin is limited to 5 even when you can only level it ever 4 turns...]
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: Looking forward at v0.6.11
so, let the Skill limit for Barkskin stand at 5. i'm not talking about changing the Skills; only making any one particular Skill more readily available. almost all of the Skills have some sort of limitation built into them already. some of the others would need limits added, i guess.
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Looking forward at v0.6.11
I am confused. What do you mean when you say make "Skill more readily available"?logopile wrote:so, let the Skill limit for Barkskin stand at 5. i'm not talking about changing the Skills; only making any one particular Skill more readily available. almost all of the Skills have some sort of limitation built into them already. some of the others would need limits added, i guess.
"A home without a beagle is just a house"