Re: Alpha test v0.6.10
Posted: Sun Oct 09, 2011 11:44 am
Thank you everyone for testing! Good things you have all found, please report more of what you find. Spelling errors and bugs are all equally important I think. It's good to know that we are able to resolve these issues before we release it to Android Market.
Also, i'm very glad to hear that the skill system is appreciated. In my opinion, this is something that we will be able to extend in the future to even more interesting skills.
Anyway, I have now posted an updated version, alpha 3, available from the usual download location:
http://code.google.com/p/andors-trail/downloads/list
This version fixes most of the reported issues from this thread, and one rendering bug with Motorola DroidX devices.
Looking forward to releasing beta1 soon. I'm sure there are more issues left that we should resolve first!
Also, i'm very glad to hear that the skill system is appreciated. In my opinion, this is something that we will be able to extend in the future to even more interesting skills.
Anyway, I have now posted an updated version, alpha 3, available from the usual download location:
http://code.google.com/p/andors-trail/downloads/list
This version fixes most of the reported issues from this thread, and one rendering bug with Motorola DroidX devices.
I am unable to reproduce this. Is anyone else able to reproduce it? Sarumar, do you remember which conversation line you chose to leave from? Which conversation line did Erinith reply with when you re-engaged conversation with him?Sarumar wrote: #2 Deep Wouns conversation problem.
After giving book back i chooce leave option before giving any potions. When i talk again = thanks for helping and gain some exp without choosing to give any potions.
Fixed.Samuel wrote: IMO the order of the skills is wrong. The magic finder skill should not disorder the resistance skills.
Fixed.tek wrote: In the crossroads guardhouse, Gallain says "Geygard". Should be "Feygard".
Also in the crossroads guardhouse, Minarra says "guardhose" instead of "guardhouse".
Fixed. He now says "Can't talk now. I'm on guard duty. If you need help, talk to someone else over there instead."Sarumar wrote: This is old, but. In Prim city hall after killed Guthbered one guard still ask to talk him
Fixed. Renamed the old potions to "Minor vial of health"/"Major flask of health" to differentiate them from the new "Minor potion of health"/"Major potion of health".Samuel wrote: Regarding the duplicate potions problems: Perhaps the old potions should be renamed to "ancient major potion" or something.
There is only supposed to be 4 lost sheep. Did you get 12 bells from Tinlyn? Could you describe the conversation options that you chose in order to get that?tek wrote: I was able to collect experience points from tinlyn with only putting 4 of the 12 bells on sheeps.
Fixed.tek wrote: In the final options when talking to landa, the t in thought is missing.
Fixed.Sarumar wrote: Some another "old" storyline bug:
-Oluag still tells the old story
-Unmir and Gaela still tells the old story
Fixed.tek wrote: I have another spelling typo. Gauward says "noone". Should be "no one".
That's intentional. See below for spoiler.Pyrizzle wrote: The monsters in the iqhan cave I approached the 2 side by side and was transported to some weird room. When I went back through the door I was in the hallway again. Weird
I presume you mean the iron axe sold by Audir in Crossglen. Yes, the automatic price calculation has determined that the stats on it is not sufficient to justify a higher price for it. The axe has AP=6, which outweighs the other stats benefits it has.Pyrizzle wrote: The iron axe in fall haven is on sale for 1gp. Is this correct?
Looking forward to releasing beta1 soon. I'm sure there are more issues left that we should resolve first!