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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Thu Feb 08, 2024 6:39 pm
by OMGeeky
tactical371 wrote: Thu Feb 08, 2024 12:29 am
However, I get into trouble when I try to create a project. I select the folder with the res subfolder in it, and I select game files. But I get the following error.
Code: Select all
bless
Exception in thread "Thread-8" java.lang.NullPointerException
at com.gpl.rpg.atcontentstudio.model.gamedata.ActorCondition.link(ActorCondition.java:241)
at com.gpl.rpg.atcontentstudio.model.Project.linkAll(Project.java:297)
at com.gpl.rpg.atcontentstudio.model.Project.<init>(Project.java:158)
at com.gpl.rpg.atcontentstudio.model.Workspace$1.run(Workspace.java:188)
at com.gpl.rpg.atcontentstudio.ui.WorkerDialog$1.run(WorkerDialog.java:48)
This error indicates that it could not find the spritesheet for the actor condition "bless" so could you check to see if you have the file '
drawable/actorconditions_1.png' inside your res folder (and make sure you got the right res folder).
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Thu Feb 08, 2024 9:02 pm
by Nut
As source for ATCS best use a clone of the current git branch for development:
https://github.com/AndorsTrailRelease/a ... ee/v0.8.10
It already contains things like new sprite files together with the completed ResourceLoader.java
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Sat Feb 10, 2024 5:47 pm
by tactical371
ty, I"ll take a look at it.
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Sat Feb 17, 2024 1:08 am
by tactical371
OMGeeky wrote: Thu Feb 08, 2024 6:39 pm
tactical371 wrote: Thu Feb 08, 2024 12:29 am
However, I get into trouble when I try to create a project. I select the folder with the res subfolder in it, and I select game files. But I get the following error.
Code: Select all
bless
Exception in thread "Thread-8" java.lang.NullPointerException
at com.gpl.rpg.atcontentstudio.model.gamedata.ActorCondition.link(ActorCondition.java:241)
at com.gpl.rpg.atcontentstudio.model.Project.linkAll(Project.java:297)
at com.gpl.rpg.atcontentstudio.model.Project.<init>(Project.java:158)
at com.gpl.rpg.atcontentstudio.model.Workspace$1.run(Workspace.java:188)
at com.gpl.rpg.atcontentstudio.ui.WorkerDialog$1.run(WorkerDialog.java:48)
This error indicates that it could not find the spritesheet for the actor condition "bless" so could you check to see if you have the file '
drawable/actorconditions_1.png' inside your res folder (and make sure you got the right res folder).
Okay, I am now able to create a project!
The text of this program is very small, and I do not have a way to zoom in the app. I "solved" the problem by making windows display applications at 200%, lol.
I am now having problems with "java heap space" and "gc overhead exceeded." Since I am now using a multi-boot machine, not a virtual machine, and I have relatively significant GB of ram, this should not be a problem for me. I'll try to figure out how to increase memory / heap space.
Anyways, here is the output / here are the pictures.
Code: Select all
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
at java.awt.image.Raster.createWritableRaster(Unknown Source)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
at javax.imageio.ImageReader.getDestination(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet.getImage(Spritesheet.java:146)
at com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet.getIcon(Spritesheet.java:176)
at com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet.getIcon(Spritesheet.java:191)
at com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet.getLeafIcon(Spritesheet.java:195)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree$ProjectsTreeCellRenderer.getTreeCellRendererComponent(ProjectsTree.java:689)
at javax.swing.plaf.basic.BasicTreeUI$NodeDimensionsHandler.getNodeDimensions(Unknown Source)
at javax.swing.tree.AbstractLayoutCache.getNodeDimensions(Unknown Source)
at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.updatePreferredSize(Unknown Source)
at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand(Unknown Source)
at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand(Unknown Source)
at javax.swing.tree.VariableHeightLayoutCache.ensurePathIsExpanded(Unknown Source)
at javax.swing.tree.VariableHeightLayoutCache.setExpandedState(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI.updateExpandedDescendants(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.treeExpanded(Unknown Source)
at javax.swing.JTree.fireTreeExpanded(Unknown Source)
at javax.swing.JTree.setExpandedState(Unknown Source)
at javax.swing.JTree.expandPath(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI.toggleExpandState(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI.handleExpandControlClick(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI.checkForClickInExpandControl(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelection(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: Could not initialize class com.sun.org.apache.xml.internal.serializer.Encodings
at com.sun.org.apache.xml.internal.serializer.ToStream.<init>(Unknown Source)
at com.sun.org.apache.xml.internal.serializer.ToXMLStream.<init>(Unknown Source)
at com.sun.org.apache.xml.internal.serializer.ToUnknownStream.<init>(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.runtime.output.TransletOutputHandlerFactory.getSerializationHandler(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.trax.TransformerImpl.getOutputHandler(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.trax.TransformerImpl.transform(Unknown Source)
at com.gpl.rpg.atcontentstudio.model.maps.WorldmapSegment.toXml(WorldmapSegment.java:167)
at com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor.getXmlEditorPane(WorldMapEditor.java:130)
at com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor.<init>(WorldMapEditor.java:113)
at com.gpl.rpg.atcontentstudio.ui.EditorsArea.openEditor(EditorsArea.java:157)
at com.gpl.rpg.atcontentstudio.ui.StudioFrame.openEditor(StudioFrame.java:228)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree.itemAction(ProjectsTree.java:596)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree$3.mousePressed(ProjectsTree.java:113)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.OutOfMemoryError: GC overhead limit exceeded [in thread "AWT-EventQueue-0"]
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: Could not initialize class com.sun.org.apache.xml.internal.serializer.Encodings
at com.sun.org.apache.xml.internal.serializer.ToStream.<init>(Unknown Source)
at com.sun.org.apache.xml.internal.serializer.ToXMLStream.<init>(Unknown Source)
at com.sun.org.apache.xml.internal.serializer.ToUnknownStream.<init>(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.runtime.output.TransletOutputHandlerFactory.getSerializationHandler(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.trax.TransformerImpl.getOutputHandler(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.trax.TransformerImpl.transform(Unknown Source)
at com.gpl.rpg.atcontentstudio.model.maps.WorldmapSegment.toXml(WorldmapSegment.java:167)
at com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor.getXmlEditorPane(WorldMapEditor.java:130)
at com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor.<init>(WorldMapEditor.java:113)
at com.gpl.rpg.atcontentstudio.ui.EditorsArea.openEditor(EditorsArea.java:157)
at com.gpl.rpg.atcontentstudio.ui.StudioFrame.openEditor(StudioFrame.java:228)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree.itemAction(ProjectsTree.java:596)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree$3.mousePressed(ProjectsTree.java:113)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.OutOfMemoryError: GC overhead limit exceeded [in thread "AWT-EventQueue-0"]
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: Could not initialize class com.sun.org.apache.xml.internal.serializer.Encodings
at com.sun.org.apache.xml.internal.serializer.ToStream.<init>(Unknown Source)
at com.sun.org.apache.xml.internal.serializer.ToXMLStream.<init>(Unknown Source)
at com.sun.org.apache.xml.internal.serializer.ToUnknownStream.<init>(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.runtime.output.TransletOutputHandlerFactory.getSerializationHandler(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.trax.TransformerImpl.getOutputHandler(Unknown Source)
at com.sun.org.apache.xalan.internal.xsltc.trax.TransformerImpl.transform(Unknown Source)
at com.gpl.rpg.atcontentstudio.model.maps.WorldmapSegment.toXml(WorldmapSegment.java:167)
at com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor.getXmlEditorPane(WorldMapEditor.java:130)
at com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor.<init>(WorldMapEditor.java:113)
at com.gpl.rpg.atcontentstudio.ui.EditorsArea.openEditor(EditorsArea.java:157)
at com.gpl.rpg.atcontentstudio.ui.StudioFrame.openEditor(StudioFrame.java:228)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree.itemAction(ProjectsTree.java:596)
at com.gpl.rpg.atcontentstudio.ui.ProjectsTree$3.mousePressed(ProjectsTree.java:113)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.OutOfMemoryError: GC overhead limit exceeded [in thread "AWT-EventQueue-0"]
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
Capture.PNG
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Sat Feb 17, 2024 2:24 am
by tactical371
i changed the max mem in the .cmd file and the .env.bat file to 6000M, and it seems to work now!
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Tue Oct 15, 2024 5:31 pm
by hasanshoorgashti
i have downloaded everything required but I don't know how to open the editor
and another question if our maps are good enough wil you add them to the game?
and yet another question is there a list of places which are available for building and aren't reserved ?
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Tue Oct 15, 2024 5:46 pm
by Antison
The gray area is currently being worked and thus is off limits
reserved_areas_202409.png
If your maps fit the look and feel and have a purpose, i.e. quests , then yes, we will add the maps
Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor
Posted: Tue Oct 15, 2024 5:59 pm
by Nut
hasanshoorgashti wrote: Tue Oct 15, 2024 5:31 pm
i have downloaded everything required but I don't know how to open the editor
What is 'everything required'?
If you want to create maps, then you don't need ATCS from the start. The maps themselves are created with 'Tiled'.
Best copy an existing similar map and change that. Then you already have the spritesheets included correctly.
An ATCS project unfortunately isn't very easy to setup, so start the map with Tiled, and do the hard work later
