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Re: Extraordinary and legendary items
Posted: Wed Nov 23, 2011 4:37 pm
by pinkee_tuscadero
tek wrote:pinkee_tuscadero wrote:Finally got my GoLF!!!! Only took me about 147 sharpened gems at Magic Finder skill level 2

Now IMO, go to the crossroads guardhouse and buy yourself some better gloves. a.k.a the guards gloves.

Yeah I'm still using my Troublemaker's Gloves.... but I DO have the GoLF!! Got an ElyR yesterday too, it was a good day LOL

Re: Extraordinary and legendary items
Posted: Thu Nov 24, 2011 3:39 am
by Chest_Rockfield
tek wrote:pinkee_tuscadero wrote:Finally got my GoLF!!!! Only took me about 147 sharpened gems at Magic Finder skill level 2

Now IMO, go to the crossroads guardhouse and buy yourself some better gloves. a.k.a the guards gloves.

How are those, in any way, better than the Troublemaker's Gloves?
Re: Extraordinary and legendary items
Posted: Thu Nov 24, 2011 11:41 am
by Piggy the Slayer
IMO Trouble makers gloves are currently the best in the game - great name too.
Think we might be off topic here. I got the GoLF but have never equipped them - just like collecting stuff. Only thing I've missed is the RoL but its a slow process in the shrine. With corpse eater and regeneration I'm not sure I'd use it.
Re: Extraordinary and legendary items
Posted: Thu Nov 24, 2011 12:21 pm
by Antison
Chest_Rockfield wrote:tek wrote:pinkee_tuscadero wrote:Finally got my GoLF!!!! Only took me about 147 sharpened gems at Magic Finder skill level 2

Now IMO, go to the crossroads guardhouse and buy yourself some better gloves. a.k.a the guards gloves.

How are those, in any way, better than the Troublemaker's Gloves?
Better BC and gives HP increase. Just my opinion. I like defense, especially for non-weapons. Gloves should help the defense first and foremost.
Re: Extraordinary and legendary items
Posted: Thu Nov 24, 2011 9:51 pm
by Chest_Rockfield
tek wrote:
Better BC and gives HP increase. Just my opinion. I like defense, especially for non-weapons. Gloves should help the defense first and foremost.
Why does it matter where something is worn? The TMGs are HUGE if you use a CC weapon. Even if you don't the Guard's Gloves only have 1 more BC and 2 more HP, but they have 4 more attack. If you use a CC weapon, you're crazy to not use the TMGs because they give you 4%CC PLUS 4%CC for every 5 skill points you have in More Criticals. I currently get 9%CC, 7%AC, 4%BC, and 1 HP from equipping the TMGs.
Re: Extraordinary and legendary items
Posted: Thu Nov 24, 2011 11:29 pm
by Antison
Chest_Rockfield wrote:tek wrote:
Better BC and gives HP increase. Just my opinion. I like defense, especially for non-weapons. Gloves should help the defense first and foremost.
Why does it matter where something is worn? The TMGs are HUGE if you use a CC weapon. Even if you don't the Guard's Gloves only have 1 more BC and 2 more HP, but they have 4 more attack. If you use a CC weapon, you're crazy to not use the TMGs because they give you 4%CC PLUS 4%CC for every 5 skill points you have in More Criticals. I currently get 9%CC, 7%AC, 4%BC, and 1 HP from equipping the TMGs.
I have zero desire to go over 50% CC as that makes the game way to easy. Remember, I am the one that has/is suggesting a cap on the critical skills.
Re: Extraordinary and legendary items
Posted: Fri Nov 25, 2011 8:24 am
by Chest_Rockfield
tek wrote:
I have zero desire to go over 50% CC as that makes the game way to easy. Remember, I am the one that has/is suggesting a cap on the critical skills.
And again, Attack Damage: 44-51, Critical Hit Chance: 43%, and CM: 3.75 don't?? The only difference between using and not using slightly better gloves couldn't possibly be more than a few Bonemeal potions. That's like an NBA player playing against high schoolers and saying that he doesn't want to use custom fit orthotic shoes that give him an extra 1/2" on his vertical because it would be unfair.
Re: Extraordinary and legendary items
Posted: Fri Nov 25, 2011 10:29 am
by andrewneo123
so. first post and new char. RolS at 18 small rocks and 11 polished gems anyone?
Re: Extraordinary and legendary items
Posted: Fri Nov 25, 2011 10:43 am
by nyktos
mister anderson?!
welcome to to forum!
and thx for the chance to use a matrix ref
Re: Extraordinary and legendary items
Posted: Fri Nov 25, 2011 11:46 am
by Antison
Chest_Rockfield wrote:tek wrote:
I have zero desire to go over 50% CC as that makes the game way to easy. Remember, I am the one that has/is suggesting a cap on the critical skills.
And again, Attack Damage: 44-51, Critical Hit Chance: 43%, and CM: 3.75 don't?? The only difference between using and not using slightly better gloves couldn't possibly be more than a few Bonemeal potions. That's like an NBA player playing against high schoolers and saying that he doesn't want to use custom fit orthotic shoes that give him an extra 1/2" on his vertical because it would be unfair.
Chest,
We are getting off topic so this is my last post surrounding the guard's gloves.
To answer your last question , no.
I tried your precious troublemaker's gloves and boosted my CC from 43% to 50%. That doesn't sound like much, but it is huge as I went right back to the Iqhan cave and was killing a much faster rate. Every other hit being a critical hit .