The enemies may not be the same, so what you learn about one should not apply to the other.
The crit resistance is a good idea. That would be a really unique twist to the skill.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Changes to AC, BC or DR when leveling ul
- rijackson741
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Re: Changes to AC, BC or DR when leveling ul
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Changes to AC, BC or DR when leveling ul
or add this too:greyged wrote: Tue Dec 21, 2021 8:55 pmand this could possibly stay as it is (?)greyged wrote: Tue Dec 21, 2021 3:02 am riposte/counterattack (lvl 1 and 2, needs fighting style: weapon and shield and character lvl 20/ lvl 30)
blocking while carrying a shield gives you a 25%/50% to do a counter attack (full damage and critical chance). the block makes the enemy stumble and lowers his attack and block chance by 15/30 for 1 round/2 rounds....
... and you have a chance of breaking critimmunity of 15%/25%
true. then every enemy should get his own counter(/debuff). so you can learn from every single enemy that joins the fight or makes his first attack.rijackson741 wrote: Tue Dec 21, 2021 11:26 pm The enemies may not be the same, so what you learn about one should not apply to the other.
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Re: Changes to AC, BC or DR when leveling ul
Light Armor requires only 2 skill points to max, while Heavy Armor 3 skill points, each get free 1 skill from quest.rijackson741 wrote: Tue Dec 21, 2021 10:55 pm Why two extra skills? You can a skill for heavy armor or light armor. Similarly for, say, dual wield vs weapon and shield.
My bad, the first shield skill does not use skill point, but it requires whatever the name crystals. However, currently shield skill has no difference from damage resistance skill.
- rijackson741
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Re: Changes to AC, BC or DR when leveling ul
Regarding light vs heavy armor, I had not noticed that the number of levels to max out is different. But the skills are not easily comparable. The heavy armor skill also reduces move and attack cost penalties.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Osho
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Re: Changes to AC, BC or DR when leveling ul
Is there a thread or separate sheet/documentation on what exactly do the fighting and armor related skills change and the exact numbers or % each skill level?rijackson741 wrote: Fri Dec 24, 2021 3:20 am Regarding light vs heavy armor, I had not noticed that the number of levels to max out is different. But the skills are not easily comparable. The heavy armor skill also reduces move and attack cost penalties.
I don't understand the calculations of different levels to various stats as per each skill, which makes me reluctant to invest in them
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Re: Changes to AC, BC or DR when leveling ul
Not only that, maxed Light Armor skill give you 90% BC multiplier, while maxed Heavy Armor skill only 80% BC multiplier.rijackson741 wrote: Fri Dec 24, 2021 3:20 am Regarding light vs heavy armor, I had not noticed that the number of levels to max out is different. But the skills are not easily comparable. The heavy armor skill also reduces move and attack cost penalties.
- rijackson741
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Re: Changes to AC, BC or DR when leveling ul
Here: viewtopic.php?t=4557Osho wrote: Fri Dec 24, 2021 4:23 am Is there a thread or separate sheet/documentation on what exactly do the fighting and armor related skills change and the exact numbers or % each skill level?
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
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- Location: Somewhere in Dhayavar
- Contact:
Re: Changes to AC, BC or DR when leveling ul
Yeah. That's a problem.Soullessktty wrote: Fri Dec 24, 2021 6:02 am Not only that, maxed Light Armor skill give you 90% BC multiplier, while maxed Heavy Armor skill only 80% BC multiplier.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1