Page 4 of 5

Re: xulviir

Posted: Sun Sep 08, 2013 11:30 pm
by sorrow
Lol that might be a.subject for an new topic Pyro.

Re: xulviir

Posted: Tue Sep 10, 2013 12:39 am
by Argon of Peristalsis
My unofficial pronunciation guide:
Pyrizzle wrote: Any idea how to pronounce _______?
Iqhan? (ik-han?) IK-ken
Valugha (Val-oo-ga?) vuh-LAW-guh
Irdegh IR-deg
Izthiel IZ-theel
Keknazar <--- one of my favorites! KEK-nuh-zar

ok this list could go on for a while.....

I'm really glad that we type on the forums. lol

Re: xulviir

Posted: Tue Sep 10, 2013 9:58 pm
by Sarumar
Pyrizzle wrote:
sorrow wrote:Why are all of u afraid if the xul'viir?? I love it I can feel its dark energy fill my body with its strength
It's a giant pile of junk!!!

The stats are decent but the AP is waaaaay too high to use on a regular basis.

2 swings in a turn = Junk (unless you are the almighty Sarumar and only need one swing)

:lol: ... i have this useless item .. in my collection...

Re: xulviir

Posted: Tue Sep 10, 2013 10:41 pm
by sorrow
Well I do admit it needs a small boost. I think and I believe I speak for everyone when I say this that it was nerfed to much during alpha testing but the original version was way to over powered. I hope by next update they give this sword a little boost

Re: xulviir

Posted: Tue Sep 10, 2013 11:59 pm
by Pyrizzle
Sarumar wrote:
Pyrizzle wrote:
sorrow wrote:Why are all of u afraid if the xul'viir?? I love it I can feel its dark energy fill my body with its strength
It's a giant pile of junk!!!

The stats are decent but the AP is waaaaay too high to use on a regular basis.

2 swings in a turn = Junk (unless you are the almighty Sarumar and only need one swing)

:lol: ... i have this useless item .. in my collection...
I kinda regret spending the crystals to restore it and threatening the poor blacksmith in Vileguard...

I just don't understand what all the fuss was about having to destroy this weapon... it stinks. :lol:

I'm sure Mikhail flashed me a sideways glance when i dropped that evil sword on the floor of our house.

Re: xulviir

Posted: Wed Sep 11, 2013 5:50 pm
by Durf
If changes to the weapon base stats are made as suggested elsewhere to be a percentage of a character's base damage, it seems as though the Xul'viir could be given the highest % boost in the game (given current content), as it is supposedly feared world-wide and was taken off the body of a dead demi-god.

On a similar note, the armor from the Hira'zonn, the Shadowstalker, seems to have been penalized too much as well, as I can't imaging anyone choosing a 2AP penalization in order to use "fear". In line with the % of base damage above, perhaps the armor could add a substantial % damage increase (as opposed to 1-2), essentially providing a synergistic effect with the Xul'viir.

Re: xulviir

Posted: Fri Sep 13, 2013 2:33 am
by Pyrizzle
Shadowstalker: (BC: +21%, DR: +1, AC: -5%, AD: +1-2, Max HP: +3 HP, Attack Cost: +2 AP)
Xul'viir: (Attack Cost: 6 AP, AC: +32%, AD: +4-15, CHS: 3, CM: 2.0, BC: +12%)

Combined: (Attack Cost: 8, AC: +27%, AD: +5-17, CHS: 3, CM: 2.0, BC: 33%, Max HP: +3)

OMO: Dispite these 2 items coming from the same NPC i agree they really are not a good fit together.
============================================================================

Serpent's hauberk: (BC: +14%, DR: 2, AC: +12%, CHS: 8, Max HP: +8)
Xul'viir: (Attack Cost: 6 AP, AC: +32%, AD: +4-15, CHS: 3, CM: 2.0, BC: +12%)

Combined: (Attack Cost: 6, AC: +44%, AD: +4-15, CHS: 12, CM: 2.0, BC: +22%, Max HP: +8)

IMO: This is a better fit than the Shadowstalker.

Re: xulviir

Posted: Fri Sep 13, 2013 3:21 am
by sorrow
Most definitely because I'm using the serpent and xul'viir setup

Re: xulviir

Posted: Sun Sep 15, 2013 5:29 pm
by Sarumar
Pyrizzle wrote:
I kinda regret spending the crystals to restore it and threatening the poor blacksmith in Vileguard...

I just don't understand what all the fuss was about having to destroy this weapon... it stinks. :lol:

I'm sure Mikhail flashed me a sideways glance when i dropped that evil sword on the floor of our house.
yes... and i fear that Mikhail gives me one of those glances... (stupid kid... why in hell he is still collecting junk...)...

Re: xulviir

Posted: Sun Sep 15, 2013 11:23 pm
by Pyrizzle
Sarumar wrote:
Pyrizzle wrote:
I kinda regret spending the crystals to restore it and threatening the poor blacksmith in Vileguard...

I just don't understand what all the fuss was about having to destroy this weapon... it stinks. :lol:

I'm sure Mikhail flashed me a sideways glance when i dropped that evil sword on the floor of our house.
yes... and i fear that Mikhail gives me one of those glances... (stupid kid... why in hell he is still collecting junk...)...
Some nights when i am sleeping in my bed after a long day of looking for Andor; I will see Mikhail laying restless in his bed just staring at the Xulviir just sitting a few feet from the foot of his bed... I think i need to find a new place to store it, it seems to be making Mikhail act strangely.