Page 4 of 7
Re: puzzles?
Posted: Wed Aug 14, 2013 4:36 am
by Pyrizzle
sorrow wrote:That's a good idea but also the clear gems are round as well. Maybe for your idea Pyro you need the empty.vile to have some sort of liquid in it. What triggers the door to open is the weight of the liquid. We can add a riddle.
I'm can be fast
I can be slow.
I can be deadly
I can be light
What am I?
Yes, but the gems are not one of the options... maybe the gems are too large to fit in the opening.
Nice riddle. =) but we do not carry water.

Re: puzzles?
Posted: Wed Aug 14, 2013 4:45 am
by mspowerplant
Likes the idea of using more items that don't have a use yet
Maybe a picture on the wall somewhere else could be the hint?
Re: puzzles?
Posted: Wed Aug 14, 2013 4:49 am
by sorrow
Well maybe we can put in a way were we can carry water?
We can use pictures like to what comes next.
Like have a pic of
fire water ice blank earth darkness
Re: puzzles?
Posted: Wed Aug 14, 2013 5:33 am
by Pyrizzle
How do you suppose that we have the players select these options sir?
Also remember that language barriers will get in the way so we have to keep them pretty strait forward and cannot use any slang or terms that wouldn't be commonly known (Or that wouldn't translate well into another language)
Re: puzzles?
Posted: Wed Aug 14, 2013 2:43 pm
by sorrow
Easy all of those things involves nature.
I propose that we have like 4 different pictures I.e.
a dog
A lighting bolt
A frog a tree
You then choose the picture you want to go into the blank spot.
EDIT………………
just had a.bomb idea...
What if in order to.reach the riddle cave you have to 1st make your way threw a big maze??
Re: puzzles?
Posted: Wed Aug 14, 2013 10:31 pm
by Tomcat
Re: puzzles?
Posted: Wed Aug 14, 2013 10:33 pm
by nyktos
notta chance!

maybe... Loh-ghum?
Re: puzzles?
Posted: Wed Aug 14, 2013 10:40 pm
by red hatter
[empty]
Re: puzzles?
Posted: Wed Aug 14, 2013 11:02 pm
by nyktos
exactly!
have it made into the map, using the new code Oskar is writing....
(activation tiles)
move through the screen, triggering things that will allow you to advance.
perfect example red hatter!
(thanks for the idea, you get your name in the credits - cause i'm stealing it)
edit: i beat all 4 dragon warrior games on NES!
[shameless, i know...]
Re: puzzles?
Posted: Wed Aug 14, 2013 11:26 pm
by Tomcat
I'm remembering a puzzle room from an old pc game called Dungeon Master, where each tile you stepped on made some tiles disappear and others disappear, so that you had to find just the right steps to make it through. Wondering if I can recreate something like that here.