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Re: Secret doors and other conditional map changes

Posted: Mon May 13, 2013 9:37 pm
by Antison
Sarumar wrote:
Tomcat wrote:
tek wrote:
Forget about walking on water, how about my idea that I suggested a year ago: use of a boat.
I would love to add a boat. Buy it in Remgard, boat around the lake or head downstream. Make water passable only if you have the boat in your inventory, but you can't walk on land until you ”drop” the boat. That makes you disembark to go landside and have to come back to the boat to go out on the water again.

Water walking boots isn't the only way to go....

I want to learn how to do this kind of code work, gotta try again to get the SDK working...
I just got a vision;
Yes.... you buy this rowing boat (it is really expensive).... After a while you found place where you see pop up like this "it seems that you can use boat here"... So you schoose to use your boat. After a second you realice that you do not have any skills about roving and you have no one oar either.... after a while you wake up somewhere... your expensive boat is broken....
sounds like to me that this idea is based off of some personal experience you may have had.

Re: Secret doors and other conditional map changes

Posted: Mon May 13, 2013 9:55 pm
by Sarumar
Antison wrote:
Sarumar wrote: I just got a vision;
Yes.... you buy this rowing boat (it is really expensive).... After a while you found place where you see pop up like this "it seems that you can use boat here"... So you schoose to use your boat. After a second you realice that you do not have any skills about roving and you have no one oar either.... after a while you wake up somewhere... your expensive boat is broken....
sounds like to me that this idea is based off of some personal experience you may have had.

No :shock: it is not possible... it cant be true :cry: .. it can be ... im not sure..... perhaps i need to meet my shrink...