Re: Secret doors and other conditional map changes
Posted: Mon May 13, 2013 9:37 pm
sounds like to me that this idea is based off of some personal experience you may have had.Sarumar wrote:I just got a vision;Tomcat wrote:I would love to add a boat. Buy it in Remgard, boat around the lake or head downstream. Make water passable only if you have the boat in your inventory, but you can't walk on land until you ”drop” the boat. That makes you disembark to go landside and have to come back to the boat to go out on the water again.tek wrote:
Forget about walking on water, how about my idea that I suggested a year ago: use of a boat.
Water walking boots isn't the only way to go....
I want to learn how to do this kind of code work, gotta try again to get the SDK working...
Yes.... you buy this rowing boat (it is really expensive).... After a while you found place where you see pop up like this "it seems that you can use boat here"... So you schoose to use your boat. After a second you realice that you do not have any skills about roving and you have no one oar either.... after a while you wake up somewhere... your expensive boat is broken....