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Re: "Good" vs "Evil" skills

Posted: Tue Mar 26, 2013 11:05 pm
by Sarumar
Xero wrote:I like the thought of opening different skills by making different decisions in the game.
+1 to this idea
+1 Great idea, one of two opening skill.... i love this !

Re: "Good" vs "Evil" skills

Posted: Wed Mar 27, 2013 1:21 pm
by Fire7051
PK17 wrote: Say you are performing quest X, you can side with either side A or side B. If you help side A you are rewarded with recipe R. If you help side B you get recipe T.

Of course recipees R and T would each have their own benefits compared to each other. Recipe R could heal more total health, but taking more turns to distribute. Meanwhile, recipe T would heal you less but the health would be distributed faster.
That is actually a really cool idea because both recipes could use the same ingredients but have two different effects. So I guess it would be like angel food cake and devil's food cake.

Re: "Good" vs "Evil" skills

Posted: Wed Mar 27, 2013 2:48 pm
by PK17
Cooked meat with spices, and cooked meat with sauce 8-)