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Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 11:45 pm
by Mayweed
Are the disoriented guards near the green maze respawning?
I killed one in a corner next to the entrance while testing the first alpha version,
then I went to charwood, installed the second alpha and completed the charwood
quests. When I went back to the maze now, that guard was alive again.
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 12:20 am
by sorrow
That probably because going from alpha 1 to alpha 2 that some kills may have come back.
As for crossglen selling to many items I think not. It give the player to determine weather they want to duel weild shield and sword or be a 2 handed sword fighter.
As for food I think if were going to have food poisoning in the game then there's gotta be a way to cook it to remove the poison. My suggestion is thatyou take raw meat to a cook in one of the taverns and in return (for a small fee) he cooks xx amount of meat per gold.
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 1:15 am
by Sarumar
hmmm,
Effect of the critical hits and the overall capacity of cc builds is decreased..
I suggest to nerf preguisities of two skills to:
-Internal bleeding, preguisite 1 level MC and 1 level BCC
-Fracrurw, priguisite 1 level Internal bleeding, 2 level MC and 2 level BCC
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 1:24 am
by Pyrizzle
Internal Bleeding: PreReqs 1 SP in More Critical and Better Critical
Fracture: PreReqs 2 SP in More Critical and Better Critical
hmmmm players would be able to get more use out of these skills considering they would be less likely to kill the target NPC in one swing... interesting suggestion
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 1:31 am
by Sarumar
Something new...
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 1:33 am
by Sarumar
Pyrizzle wrote:Internal Bleeding: PreReqs 1 SP in More Critical and Better Critical
Fracture: PreReqs 2 SP in More Critical and Better Critical
hmmmm players would be able to get more use out of these skills considering they would be less likely to kill the target NPC in one swing... interesting suggestion
yes indeed... that was my point... currently those skill are useless....
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 1:51 am
by Antison
Sarumar wrote:Something new...
Where did you find that?
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 1:54 am
by Sarumar
Antison wrote:Sarumar wrote:Something new...
Where did you find that?
... while grindind a sword
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 2:35 am
by Sarumar
I just started a new game and found something....
AT is really hard without healing items like oldkind meat and bread..
I currently play at lvl 6 char and constantly dying in; snake cave, Jans cave and in the catacomps of Fallhaven...
-There are not enoung noob level guest (inside Crossglen or near...) for new player... I fear that the first impression of AT is "boring and too hard"...
-IMO starting hitpoints are too low..
-I suggest that a new character should have some food and maby even some potions ? or perhaps some of a fellow citizen will loan some money foor food and potion only ? ...
Are here any other player who have started new game ?
Any thought ?
....hilf....
Re: Alpha test Andor's Trail v0.7.0
Posted: Wed Jul 03, 2013 2:56 am
by Pyrizzle
was just planning to start over and i was thinking that not having food like we used to will make it quite hard to survive.... (Thus the reason i posted on the Whispers thread about players dieing from bad food)