actually, there is a "miss" animation that's been implemented in the Alpha...Duke wrote:i've tried taunt briefly and I liked it ok, takes a lot of skill points to get. I just wish the screen would reflect when the actor condition has been inflicted upon the monster.auroradormita wrote:I'm working on my second character now, only on level 19, but am going for taunt. I'm not so good at the technical side with adding up all the pros and cons, but just doing it because it looks fun
[it looks amazing, BTW!]
maybe we can have a similar indicator show us when we have (caused / taken on) a harmful Actor Condition?

instead of showing what condition is inflicted,
maybe just flash a general symbol showing that it occured?
so we don't have to have different animations for bleeding vs poison,
just flash a symbol to let the player know an Actor Condition has been inflicted! (or sustained)