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Embrace the Shadow!

A place to discuss anything not related to the game.
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nyktos
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Re: Embrace the Shadow!

Post by nyktos »

Duke wrote:
auroradormita wrote:I'm working on my second character now, only on level 19, but am going for taunt. I'm not so good at the technical side with adding up all the pros and cons, but just doing it because it looks fun :twisted:
i've tried taunt briefly and I liked it ok, takes a lot of skill points to get. I just wish the screen would reflect when the actor condition has been inflicted upon the monster.
actually, there is a "miss" animation that's been implemented in the Alpha...

[it looks amazing, BTW!]

maybe we can have a similar indicator show us when we have (caused / taken on) a harmful Actor Condition? :twisted:

instead of showing what condition is inflicted,
maybe just flash a general symbol showing that it occured?

so we don't have to have different animations for bleeding vs poison,
just flash a symbol to let the player know an Actor Condition has been inflicted! (or sustained)
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Duke
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Re: Embrace the Shadow!

Post by Duke »

sweet, some cool stuff is coming up.
here is a thread relating to showing inflicted actor condition

viewtopic.php?f=4&t=4783&p=48498&hilit= ... ion#p48498
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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nyktos
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Re: Embrace the Shadow!

Post by nyktos »

Duke wrote:sweet, some cool stuff is coming up.
things are really coming together & i'm excited! :twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Lady Drager
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Re: Embrace the Shadow!

Post by Lady Drager »

I made an indicator, but I don't know how to get the animation to work right. Maybe someone with GIMP can fix it for me? I want only one frame visible at a time, but the previous frames are staying in the image.
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
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nyktos
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Re: Embrace the Shadow!

Post by nyktos »

can i have a look? :D
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Zukero
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Re: Embrace the Shadow!

Post by Zukero »

If you're trying to export an animated GIF in GIMP, use the following settings to make an animation with one frame per layer:
gif_export.png
However, for AT, we need the animations as spritesheets, that is, a png containing each frame side-by-side on a grid. You can see an example there: https://github.com/Zukero/andors-trail/ ... _heal2.png

As you can see, it's 16 frames of 32x32. The 8x2 arrangement is not mandatory. You can go with 4x4 for example.
You do not have the required permissions to view the files attached to this post.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Tomcat
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Re: Embrace the Shadow!

Post by Tomcat »

nyktos wrote:the sword of shadows rage also grants it...

you get the sword in the imp cave at the foot of Blackwater Mountain

(after defeating the guardian at the bridge)
Nope that's Shadow of the Slayer. You get Shadow's Rage from
Harlenn if you kill Guthbered
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: Embrace the Shadow!

Post by Tomcat »

nyktos wrote:
Duke wrote:
auroradormita wrote:I'm working on my second character now, only on level 19, but am going for taunt. I'm not so good at the technical side with adding up all the pros and cons, but just doing it because it looks fun :twisted:
i've tried taunt briefly and I liked it ok, takes a lot of skill points to get. I just wish the screen would reflect when the actor condition has been inflicted upon the monster.
actually, there is a "miss" animation that's been implemented in the Alpha...

[it looks amazing, BTW!]

maybe we can have a similar indicator show us when we have (caused / taken on) a harmful Actor Condition? :twisted:

instead of showing what condition is inflicted,
maybe just flash a general symbol showing that it occured?

so we don't have to have different animations for bleeding vs poison,
just flash a symbol to let the player know an Actor Condition has been inflicted! (or sustained)
Also/instead, you could place the condition icon under the little monster pic in the top left corner (the target button) during combat, just as the character's actor condition icons appear at bottom right.

That could get visually busy if you inflict multiple conditions, of course. And if you switch target monsters, I guess you would have to swap out any actor condition icons up there. And if you flee combat after inflicting one, you'd lose sight of whether that condition is still active. But that's what you get for being cowardly ;)
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Pyrizzle
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Re: Embrace the Shadow!

Post by Pyrizzle »

Tomcat wrote:
nyktos wrote:
Duke wrote:
i've tried taunt briefly and I liked it ok, takes a lot of skill points to get. I just wish the screen would reflect when the actor condition has been inflicted upon the monster.
actually, there is a "miss" animation that's been implemented in the Alpha...

[it looks amazing, BTW!]

maybe we can have a similar indicator show us when we have (caused / taken on) a harmful Actor Condition? :twisted:

instead of showing what condition is inflicted,
maybe just flash a general symbol showing that it occured?

so we don't have to have different animations for bleeding vs poison,
just flash a symbol to let the player know an Actor Condition has been inflicted! (or sustained)
Also/instead, you could place the condition icon under the little monster pic in the top left corner (the target button) during combat, just as the character's actor condition icons appear at bottom right.

That could get visually busy if you inflict multiple conditions, of course. And if you switch target monsters, I guess you would have to swap out any actor condition icons up there. And if you flee combat after inflicting one, you'd lose sight of whether that condition is still active. But that's what you get for being cowardly ;)
Flee? i don't know the meaning of the word :P
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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Lady Drager
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Re: Embrace the Shadow!

Post by Lady Drager »

I did it in 32x32. I'll separate the frames when I get back from grocery shopping this afternoon.
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
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