Re: improve monster movement
Posted: Fri Jan 06, 2012 5:53 am
rofl! that would be hilarious!
nyktos wrote:i would be HIGHLY amused if a monster broke away from combat & ran away
ohhh no mr. mob (chases it down) there is no escape!
Monsters do run away sometimes in Nethack....phydeaux wrote:rofl! that would be hilarious!
Only certain ones were coded to, and even then they often didn't ..tended to be intelligent, fast, and only when badly wounded.phydeaux wrote:I don't remember ever having a monster flee from combat in nethack... course, it's been a few years since I've played it.
It went tiled fifteen years ago at least, though you can still play in text. No real animation, however, as far as I've seen.phydeaux wrote:Holy cow, when did nethack go graphical?
Yes, that would rock! I'm trying to think through the code changes that might make that possible...phydeaux wrote:Clustering would be a kewl attribute, hehe, you'd start seeing everyone scrambling to up their cleave skill, which is both op and not op, as it takes 12 levels for each upgrade, but each upgrade is a 3 ap return... lol, everyone I see someone complaining about why they added skill points to hard hit and/or weapon accuracy I think to myself, it's because you were going for cleave! Of corse, allowing mobs to move during battle sequence would also give reason for cleave... Especially if some of them had a trumpet/call for help ability, something that would call all mobs on map into the battle..