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Re: Frustration

Posted: Sat Sep 10, 2011 5:51 pm
by Sarumar
Sarumar wrote:
test1 wrote:My strategy, before entering a new area, I save the game and fight a monster or two, then assess how that went and then I decide if I am able to proceed or not.

Patience is a virtue that a player has to develop; sneaking by monsters that would be too strong to defeat just to see what a new map area holds is not a strategically sound move.

Exploration is part of a RPG game and sometimes we make the wrong move and have to restore from an earlier point. Putting signs and warnings everywhere would take away from what I expect this kind of game to be. Sounds too much like a walkthrough and I am not fond of those at all.
good point
But IMO, there should be a warning before entering BWM because:
-Area is realy hard vs any other places
-you can stuck, becauce of storyline you cannot buy any healing items