Re: Idea for the most useless but dangerous item in AT
Posted: Sun Jul 03, 2022 7:42 pm
OK, let's get back to a previous answer:
"- we can't strip _every_ item. When an item is taken, it has to be done explicitly. So we can take single items, but not every item."
But you can always give them back, yes?
You can get up to DR12 just by wearing items. At lvl 50 you can have SP 2 or the monk for and BarkSkin 2 or 3 giving you an additional DR4 or 5.
Considering the items most players will go for less DR because other items will give more benefits. Especially since you can afford to take some extra damage and other equipment outweighs extra DR (I'd nearly always go for JoF or Marrowtaint, Dual-Wielders don't carry a shield, ...)
I'd assume at lvl50 you'll have somewhere between DR5 and DR8 Most of that by items out of a very limited list.
So, if you get attacked by the fools friends they could take away the items with the most DR (serpents hauberk, enhanced green hat, Boots of the globetrotter, and all that fancy stuff that I'd think so many of us prefer to wear. Seven friends, max of seven items)
That way many differences in DR might be diminished.
If that does not work, the damage they deal would have to be increased. But a broad span of DR would make the fight very hard to balance.
If you can strip the player from hat, armor, shield(!), boots and gloves, you'll get most down to DR2 to DR5.
I'd love to go into that kind of melee. The fight will either be short, or epic.
For that one I'd always want my character to have at least AP12/3, Ta1, Cl1 or 2. So yeah, they should take Marrowtaint and JoF as well
"We cannot alter your skills from within the game content."
So you can't go for a bad merchant-condition? I' devastated
What kind of curse can we put on you for taking the junk?
"- we can't strip _every_ item. When an item is taken, it has to be done explicitly. So we can take single items, but not every item."
But you can always give them back, yes?
You can get up to DR12 just by wearing items. At lvl 50 you can have SP 2 or the monk for and BarkSkin 2 or 3 giving you an additional DR4 or 5.
Considering the items most players will go for less DR because other items will give more benefits. Especially since you can afford to take some extra damage and other equipment outweighs extra DR (I'd nearly always go for JoF or Marrowtaint, Dual-Wielders don't carry a shield, ...)
I'd assume at lvl50 you'll have somewhere between DR5 and DR8 Most of that by items out of a very limited list.
So, if you get attacked by the fools friends they could take away the items with the most DR (serpents hauberk, enhanced green hat, Boots of the globetrotter, and all that fancy stuff that I'd think so many of us prefer to wear. Seven friends, max of seven items)
That way many differences in DR might be diminished.
If that does not work, the damage they deal would have to be increased. But a broad span of DR would make the fight very hard to balance.
If you can strip the player from hat, armor, shield(!), boots and gloves, you'll get most down to DR2 to DR5.
I'd love to go into that kind of melee. The fight will either be short, or epic.
For that one I'd always want my character to have at least AP12/3, Ta1, Cl1 or 2. So yeah, they should take Marrowtaint and JoF as well

"We cannot alter your skills from within the game content."
So you can't go for a bad merchant-condition? I' devastated
