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Re: puzzles?
Posted: Mon Aug 12, 2013 9:52 pm
by mspowerplant
I was thinking It would be just as easy as the puzzle itself if we put identifying pictures on the side
I think that is a brilliant start to a quest puzzle sorrow

I like the dragon eyes can just picture it
Re: puzzles?
Posted: Tue Aug 13, 2013 2:26 am
by nyktos
sorrow wrote:Question would the player be given a clue/hint on how many they would need?
mspowerplant wrote:I was thinking It would be just as easy as the puzzle itself if we put identifying pictures on the side
I think that is a brilliant start to a quest puzzle sorrow

I like the dragon eyes can just picture it
i could do the graphics for the Dragon Wall?!
Re: puzzles?
Posted: Tue Aug 13, 2013 2:53 am
by mspowerplant
Good idea Nyktos
I've done 2 different version of box puzzles will upload them
tonight or tomorrow just doing some fine tweaking

Re: puzzles?
Posted: Tue Aug 13, 2013 3:08 pm
by sorrow
Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.
What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
Re: puzzles?
Posted: Wed Aug 14, 2013 2:03 am
by mspowerplant
sorrow wrote:Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.
What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
that's a awesome idea sorrow then we could make heaps of different style puzzles but have them for the one quest

Re: puzzles?
Posted: Wed Aug 14, 2013 2:34 am
by Pyrizzle
sorrow wrote:Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.
What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
Great suggestion Sorrow.
I have a few ideas for some riddles that might be found hidden in a dark place.... blocking the only way to continue on.
Re: puzzles?
Posted: Wed Aug 14, 2013 3:33 am
by sorrow
Your all welcome... quest name.The Riddler?
Re: puzzles?
Posted: Wed Aug 14, 2013 3:47 am
by nyktos
no way!

references to pop culture should be avoided...
we dont want people thinking about Batman when they are making a decision in Feygard.
Re: puzzles?
Posted: Wed Aug 14, 2013 3:55 am
by Pyrizzle
How about enterances that when you approach them would have a pop up that says
"You see a round hole in the locked doorway"
Then it gives you a few options
a) Insert Bonemeal Potion
b) Insert Iron Short Sword
c) Insert a Small Empty Vial
Re: puzzles?
Posted: Wed Aug 14, 2013 4:28 am
by sorrow
That's a good idea but also the clear gems are round as well. Maybe for your idea Pyro you need the empty.vile to have some sort of liquid in it. What triggers the door to open is the weight of the liquid. We can add a riddle.
I'm can be fast
I can be slow.
I can be deadly
I can be light
What am I?