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Re: bone useage

Posted: Fri May 31, 2013 11:32 pm
by Sarumar
Mino wrote:He might have meant g for grams, which would be the healthier possibility.

For topic: how about making them into a weak club weapon? 5% AD, 0-2 AD, but AP would be 4 (or even 3) because it's so small and probably light.
+1 Really good idea here ! I love to be able for using some dropped items as weapon... Good stuff my friendfriend

Sorrow,
... yes i mean grams :-) gallons :-) .. deep frying ... :-)
btw are you intrested to create new topic. Something like weird but really good food ?

Re: bone useage

Posted: Fri May 31, 2013 11:41 pm
by sorrow
Hmm I would have to think on that one saru. Because what is weird in one culture can be completely normal to another's. A weird food topic may offend others.

Re: bone useage

Posted: Fri May 31, 2013 11:47 pm
by Sarumar
sorrow wrote:Hmm I would have to think on that one saru. Because what is weird in one culture can be completely normal to another's. A weird food topic may offend others.
:shock: ... but true ... i like your attitude a lot... so polite ;)

Re: bone useage

Posted: Fri May 31, 2013 11:51 pm
by sorrow
Well its the way of the times saru everyone is so PC (political correct) but thanks. Back to topic.

Only way we can be able to cook Is if were able to have some survival skills added to the game such as:
Cooking
Foraging
Building
ect.

Re: bone useage

Posted: Fri May 31, 2013 11:52 pm
by Pyrizzle
Last time i am saying this guys and gals. Please lets stay on topic here, the topic is Bone Usage not cooking. Thanks and Happy hunting adventurers!
Mino wrote:
Pyrizzle wrote:To what end? I have yet to see a suggestion on this thread that i would HAVE to have in Andor's Trail.

-Having NPCs that drop very large bones that would work as a makeshift weapon is cool, but because the weapon wouldn't be very powerful i don't see it being something that players would ever use, it would sit in their bags until they sell it at the closest store.
But because they're weapons, I assume we'd get more for selling them ;)
Also, if the attack cost is 3, then it would be comparable to the Quickstrike dagger, with very little more AD at the cost of lower AC, and no BC tradeoff.
Yes, it would be very safe to assume that the Bone weapons would sell for higher prices in stores.

You are absolutely correct bud, the 1Ap for the weapon would make all the difference. if it is 3AP the weapon is actually quite good (Thank you for pointing that out) but on the other hand if the weapon has an AP of 4 it's going to be pretty much pointless.

Re: bone useage

Posted: Sat Jun 01, 2013 12:00 am
by sorrow
sorrow wrote:in the past and in current time there are cultures out there that cook and eat bone marrow.
with the combination of the wilderness skill(if it gets accepted) and the ability to cook, what if were able to eat the marrow of the bones we find and recover like 5 hp per cooked bone?

There in the bold spots I talked about cooking bone there talking about cooking(in the game) can be considered on topic right?

Re: bone useage

Posted: Sat Jun 01, 2013 1:21 am
by Antison

How about a quest centered around the hero's encounter with a "bone collector"?
Okay, that's the extent of my creativity. I give you full permission to take my idea an run with it.


Re: bone useage

Posted: Sat Jun 01, 2013 1:22 am
by Pyrizzle
Antison wrote:
How about a quest centered around the hero's encounter with a "bone collector"?
Okay, that's the extent of my creativity. I give you full permission to take my idea an run with it.

Oooooooh!!! Very dark! I like it! :twisted:

(The movie "The Bone Collector" was very freaky)

Re: bone useage

Posted: Sat Jun 01, 2013 1:23 am
by Sarumar
Antison wrote:
How about a quest centered around the hero's encounter with a "bone collector"?
Okay, that's the extent of my creativity. I give you full permission to take my idea an run with it.

:lol: +1

Re: bone useage

Posted: Sat Jun 01, 2013 1:37 am
by sorrow
I might just do that.