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Re: scream pain and fire quest

Posted: Thu May 23, 2013 6:54 pm
by Sarumar
sorrow wrote:Ty to u all there will always be negative feed back among the good feedback so I don't mind it much. But what do u think on the idea of a skill level over a weapon? That ya instead of figuring out the balance of weapons it would be easier to add a skill.
Writing a constructive feedback in a foreign language is really difficult... Please do not take any feedback personally. Many of the ideas which you thing are new... are in fact old ones in this forum.

"skill level over a weapon....." sorry i cannot follow your though..

Re: scream pain and fire quest

Posted: Thu May 23, 2013 6:58 pm
by sorrow
Oh and thy if u got a problem with my quest ideas then maybe u shouldn't be reading and replying to them. Just because you don't like the ideas doesn't mean its a bad quest idea and that it shouldn't be put into the game. I post my quest ideas here so I can get real feedback and other ideas of were to tweek said quest. Fyi

---

Well saru here's what I was thinking. Remember when u completed the dark protector quest and was given the blessing of the shadow? Well I was thinking after completing this quest that this skill gets increased by 1 sense you your self can not increase this skill.

Re: scream pain and fire quest

Posted: Thu May 23, 2013 7:12 pm
by Sarumar
sorrow wrote:Well saru here's what I was thinking. Remember when u completed the dark protector quest and was given the blessing of the shadow? Well I was thinking after completing this quest that this skill gets increased by 1 sense you your self can not increase this skill.
Thanks for the clarification. IMO this is really good idea.
sorrow wrote: Oh and thy if u got a problem with my quest ideas then maybe u shouldn't be reading and replying to them. Just because you don't like the ideas doesn't mean its a bad quest idea and that it shouldn't be put into the game. I post my quest ideas here so I can get real feedback and other ideas of were to tweek said quest.Fyi
Well said ;)
If i dislike something i typically post "I do not agree, -1, or ...". If I like something i typically post something like "+1, great idea, or...". When i don't post there might be some variety of reasons like "my attitude is neutral, i haven't time to post just now, or..."

But this game is Oskar's child and any of my opinion is not important at all.

good hunting my friend

Re: scream pain and fire quest

Posted: Thu May 23, 2013 7:34 pm
by sorrow
Understand

---

so instead of a weapon a +1 to the blessing of the shadow would be better?

Re: scream pain and fire quest

Posted: Thu May 23, 2013 10:33 pm
by Meirerion
It's not only a question of negative feedbacks. If you post this on the forums you want us to give our opinion. The sword you created is really overpowered. Firstly with a JoF you can attack five times with a 10-15 AD and with a 5x crit multiplier... Op easy 250 damage (and with the best stuff... 400+?).
In a way you give us the chance with a weapon dropped by a boss to one shot him if we ever met him again.

Don't you think it is unrealistic ^^...

But this quest is really easily "codable".

Here are the NPCS.
As you hadn't specified their Ap cost I set them to 5 for the first 2 and 7 for the last one. Their ActorC are really powerful and fighting them will be hard.

Code: Select all

Actor Conditions:
[
  {
    "id": "Dark Burn",
    "name": "dark_burn_lsfd",
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "min": -10,
        "max": -10
      }
    },
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": -10,
        "max": -10
      },
      "increaseAttackChance": -20
    },
    "iconID": "actorconditions_1:15",
    "category": 1
  },
  {
    "id": "Dark Burn_1",
    "name": "dark_burn_dfd",
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "min": -15,
        "max": -15
      }
    },
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": -15,
        "max": -15
      },
      "increaseAttackCost": "-",
      "increaseAttackChance": -25
    },
    "iconID": "actorconditions_1:15",
    "category": 1
  },
  {
    "id": "Dark Burn_2",
    "name": "dark_burn_mdfd",
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "min": -15,
        "max": -15
      }
    },
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": -20,
        "max": -20
      },
      "increaseAttackCost": "-",
      "increaseAttackChance": -30
    },
    "iconID": "actorconditions_1:15",
    "category": 1
  }
]
Monsters:
[
  {
    "id": "lesser_dfd",
    "name": "Lesser Dark-Fire Demon",
    "maxHP": 50,
    "unique": 1,
    "monsterClass": 2,
    "attackDamage": {
      "min": 15,
      "max": 20
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "duration": 5,
          "chance": 100
        }
      ]
    },
    "iconID": "monsters_rltiles1:49",
    "spawnGroup": "lesser_dfd",
    "attackChance": 150,
    "blockChance": 190,
    "damageResistance": 5,
    "attackCost": 5
  },
  {
    "id": "nml_dfd",
    "name": "Dark-Fire Demon",
    "maxHP": 100,
    "unique": 1,
    "monsterClass": 2,
    "attackDamage": {
      "min": 20,
      "max": 25
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "duration": 10,
          "chance": 100,
          "condition": "dark_burn_dfd"
        }
      ]
    },
    "iconID": "monsters_rltiles1:44",
    "spawnGroup": "nml_dfd",
    "attackChance": 155,
    "blockChance": 195,
    "damageResistance": 7,
    "attackCost": 5
  },
  {
    "id": "master_dfd",
    "name": "Dark-Fire Master",
    "maxHP": 250,
    "unique": 1,
    "monsterClass": 2,
    "attackDamage": {
      "min": 30,
      "max": 40
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "duration": 15,
          "chance": 100,
          "condition": "dark_burn_mdfd"
        }
      ]
    },
    "iconID": "monsters_rltiles1:32",
    "spawnGroup": "master_dfd",
    "attackChance": 200,
    "blockChance": 199,
    "damageResistance": 10,
    "attackCost": 7
  }
]
The best idea to make the sword less powerful is to remove the crits (the demon don't do crits why should his sword have crit chance?) and set the AP to 4 (means max 4 attacks in a round with 12 AP + JoF).

My honest opinion ;).

Re: scream pain and fire quest

Posted: Fri May 24, 2013 12:46 am
by sorrow
Well I think later in the thread I dropped the weapons ad to 5-10 and with a 2x multipler for critical and I figure with v.7. Coming out these guys would b easy and the quest it self is made for the higher up levels and sense this quest is in the writing stage and not code stage yet I figure I'd get feed back on dialog and stats I can easily change states but I still can't write code lol

And to address the enemy's actorc. U pointed it out urself they will b hard to defeat with this condition hence they don't do critical att... y add more fuel to the fire you know?

Either tonight or tomorrow ill take all these ideas u all gave me rework it and repost the quest again with all the lil tweeks then if u all like it ill send it to Scott

Re: scream pain and fire quest

Posted: Fri May 24, 2013 1:33 am
by nyktos
love the red font!

:twisted:

but hold on...

he's not adding fuel to the fire,
just telling you what he thinks.

:D

we are all on the same side here,
he actually said the quest was good just weaken the weapon.

so - no worries.
and as we are all giving opinions...
awesome weapon - would hafta be near the end of the game / for balance purposes.

hunt well!

:twisted:


[i like this thread, let's keep it civil]

;)

Re: scream pain and fire quest

Posted: Fri May 24, 2013 1:47 am
by sorrow
Adding fuel to the fire comment was with the enemy's have no critical attack
And ty for the font color its on of my favorite color

Re: scream pain and fire quest

Posted: Fri May 24, 2013 1:53 am
by nyktos
i totally misunderstood, because i was worried people were gonna start flipping out...

:lol:

sorry about that!

:D

anyway, i love seeing more custom stuff on here...

[Antison with his green text - that makes three]

:twisted:

Re: scream pain and fire quest

Posted: Fri May 24, 2013 2:04 am
by sorrow
ok moving on to what the monsters look like for this quest. I imagine the lesser dark fire demons and the dark fire demons looking like the kazal spawns and the kazal imp but just different color like a purple and the demon master looks like the demon we faced in flagstone prison... feedback?