I recently encounter a secret room in Iqhan Cave, where there's an area with a rag cloth covering the wall, which usually doesn't have anything, but I was running away from the creatures and stumble upon the wall and very surprised to find myself in another room.
+1 from me.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Secret doors and other conditional map changes
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Re: Secret doors and other conditional map changes
16/05/2013 (RBMP = 393/128/22/2)
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Lvl: 42 | XP: 1315504 | Gold: 17008 |
HP: 113 | AC: 245% | AD: 26-36 | AP: 6 |
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Re: Secret doors and other conditional map changes
I was so thrown off the first time i found that room. I thought i had found a bug in the game. lolzen1979 wrote:I recently encounter a secret room in Iqhan Cave, where there's an area with a rag cloth covering the wall, which usually doesn't have anything, but I was running away from the creatures and stumble upon the wall and very surprised to find myself in another room.
+1 from me.
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Re: Secret doors and other conditional map changes
Hehe, I had been mooching about exploring and thinking about where we could expand the map in the future and I thought "could easily add a room next to that drape, wait, that doesn't reach the ground...."
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Re: Secret doors and other conditional map changes
.......Sigh..... 100's of runs through that cave, how did I never notice....
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Re: Secret doors and other conditional map changes
Pyrizzle wrote:These are interesting ideas.
They could be useful for making riddles in the game where players have to figure out that the bridge across the big chasm may be invisible or that there is secretly a pathway hidden just below the surface of a river that you may safely cross at.
Very cool ideas, i would love to see something like this added to the game (If possible)
+1 yes i love to see more secret pathways like that dark room in BWM. You can use boat or waterwalk or use some other method of moving though those huge labyrinths...
Please do not piss off any of the seamonsters

Sarumar
..dansing left foot polka with Hirathil
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..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Secret doors and other conditional map changes
Dark room in bwm?
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Re: Secret doors and other conditional map changes
I mean places like Kazaul shrinePK17 wrote:Dark room in bwm?
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Secret doors and other conditional map changes
I would love to add a boat. Buy it in Remgard, boat around the lake or head downstream. Make water passable only if you have the boat in your inventory, but you can't walk on land until you ”drop” the boat. That makes you disembark to go landside and have to come back to the boat to go out on the water again.tek wrote:
Forget about walking on water, how about my idea that I suggested a year ago: use of a boat.
Water walking boots isn't the only way to go....
I want to learn how to do this kind of code work, gotta try again to get the SDK working...
Norbert
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Re: Secret doors and other conditional map changes
Like the old school 16-bit FF games, you could get boat, in some cases submarine, a plane or zeppelin, and in some cases a spacecraft. That would be really awesomeTomcat wrote:I would love to add a boat. Buy it in Remgard, boat around the lake or head downstream. Make water passable only if you have the boat in your inventory, but you can't walk on land until you ”drop” the boat. That makes you disembark to go landside and have to come back to the boat to go out on the water again.tek wrote:
Forget about walking on water, how about my idea that I suggested a year ago: use of a boat.
Water walking boots isn't the only way to go....
I want to learn how to do this kind of code work, gotta try again to get the SDK working...

Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
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WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
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Re: Secret doors and other conditional map changes
I just got a vision;Tomcat wrote:I would love to add a boat. Buy it in Remgard, boat around the lake or head downstream. Make water passable only if you have the boat in your inventory, but you can't walk on land until you ”drop” the boat. That makes you disembark to go landside and have to come back to the boat to go out on the water again.tek wrote:
Forget about walking on water, how about my idea that I suggested a year ago: use of a boat.
Water walking boots isn't the only way to go....
I want to learn how to do this kind of code work, gotta try again to get the SDK working...
Yes.... you buy this rowing boat (it is really expensive).... After a while you found place where you see pop up like this "it seems that you can use boat here"... So you schoose to use your boat. After a second you realice that you do not have any skills about roving and you have no one oar either.... after a while you wake up somewhere... your expensive boat is broken....
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1