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Re: Next release v0.6.9 and beyond

Posted: Fri Aug 05, 2011 10:04 pm
by Mino
I wasn't sure where else to suggest this and I didn't want to make a new topic, but I think the quests should give out more xp in future updates, especially ones like the BWM that involved going back and forth between BWM and Prim a few times. The higher level you get, the more it takes to level up, and right now, the most you get from a monster is around 200 xp, so the quests should give out XP in the 1000s (imo, of course).

Re: Next release v0.6.9 and beyond

Posted: Thu Aug 11, 2011 10:16 am
by Istoryahe
How about the option for auto equip of the best items you have in your inventory and an alphabetical inventory, or at least useless stuff at the bottom, good stuff at the top

And the gems? do they slot into weapons to give added bonuses?

Re: Next release v0.6.9 and beyond

Posted: Thu Aug 11, 2011 11:35 am
by Mino
Best item is kind of subjective.
For example, each armor has a BC% and also a -AC%. So it depends on how much AC you're willing to give up to be able to block more. If you go purely by BC and damage resistance, the "best" armor is a boss drop item, but it also adds more attack cost, so most wouldn't use it.

Then there's the various rings and jewels, each with their own value, depending on what you're trying to achieve - either attack oriented or defense oriented, so "best" is up to you.

I do like the idea of being able to re-arrange how items appear in inventory though. You could probably drop them into a container and re-pick them up in order, but that sounds like a lot of trouble.

As far as I know, the gems are only good for selling off right now, but there's a lot of items that don't do anything in the current version but might in future updates.