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Re: New high level skill for 'useless' skills
Posted: Wed Sep 12, 2012 1:15 pm
by Mad P
Allows you to dual-wield weapons with up to 7 ap-cost for the first level, and hold double-handed weapons in one hand at the second level.

I like this for my DWARVEN built
skullcrusher AND gutsplitter
I think the minimum level requirements are not necessary, because anyone with cleave lvl 2 must have spent 6 skill levels = lvl 24 minimum. Add 8 levels for the Barkskin requirements, makes level 32. At that level, you've likely invested already 1 skill level in Fortitude and 2 in Combat speed so changes are the first level of Giant Strength comes no earlier than level 44 -> that's way beyond the proposed level 25.
The requirements for the second level only add 3 hard hit, so you will get to that when you're level 56 - pretty much the same as the proposed level 50.
Re: New high level skill for 'useless' skills
Posted: Thu Sep 13, 2012 5:54 pm
by phydeaux
With the monster ai upgrades that are supposed to be coming in 0.7, cleave will be A LOT more popular, most likely, because if I remember right, the mobs not only seek you out, I think I saw something about them moving during battle as well...

Re: New high level skill for 'useless' skills
Posted: Thu Sep 13, 2012 8:57 pm
by nyktos
confirmed!

Re: New high level skill for 'useless' skills
Posted: Sat Sep 15, 2012 6:42 am
by Pyrizzle
phydeaux wrote:With the monster ai upgrades that are supposed to be coming in 0.7, cleave will be A LOT more popular, most likely, because if I remember right, the mobs not only seek you out, I think I saw something about them moving during battle as well...

When V7.0 comes out I'd have to say cleave with be very very useful, until then I'm not a fan.
NPCs moving during combat adds a lot of difficulty to the game.
Re: New high level skill for 'useless' skills
Posted: Mon Sep 17, 2012 3:24 pm
by fiernaq
I'm already working on getting about 4 levels of Cleave
With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all

Re: New high level skill for 'useless' skills
Posted: Mon Sep 17, 2012 7:37 pm
by Sarumar
fiernaq wrote:I'm already working on getting about 4 levels of Cleave
With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all

..yess... and then you will beat them all ...

Re: New high level skill for 'useless' skills
Posted: Mon Sep 17, 2012 8:13 pm
by Mad P
Sarumar wrote:fiernaq wrote:I'm already working on getting about 4 levels of Cleave
With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all

..yess... and then you will beat them all ...


A new hype is born - Cleave everyone!
When we got skills, it was Magic Finder all around - then a lot of people collected all legends and the hype changed to Crits.
Now Crits have been rebalanced and we're looking for a new "best" skill - in anticipation of coming releases.
And the winner is... Cleave!
(but I think we'd better wait and see what new skills 0.6.12 and 0.7.0 offer...

)
Re: New high level skill for 'useless' skills
Posted: Mon Sep 17, 2012 8:25 pm
by Sarumar
Mad P wrote:Sarumar wrote:fiernaq wrote:I'm already working on getting about 4 levels of Cleave
With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all

..yess... and then you will beat them all ...


A new hype is born - Cleave everyone!
When we got skills, it was Magic Finder all around - then a lot of people collected all legends and the hype changed to Crits.
Now Crits have been rebalanced and we're looking for a new "best" skill - in anticipation of coming releases.
And the winner is... Cleave!
(but I think we'd better wait and see what new skills 0.6.12 and 0.7.0 offer...

)
Threre can be only one ..

Re: New high level skill for 'useless' skills
Posted: Mon Oct 01, 2012 8:28 pm
by Mad P
I thought of a new Trusted Friend skill, not just extra supplies but getting errands to run from one place to another:
Code: Select all
Trusted Friend (level 1) - high level skill requiring Merchant level 1, Treasure Hunter level 1
Shop merchants may sometimes give you an assignment to bring supplies to another shop
You will be rewarded with some experience and a special (not normally buyable) item
Trusted Friend (level 2) - high level skill requiring Merchant level 3, Treasure Hunter level 3
Shop merchants may sometimes give you an assignment to bring supplies to another (inaccessible) shop
You will be rewarded with a little more experience and a rare (not normally buyable) item
Would be fun, no?

Re: New high level skill for 'useless' skills
Posted: Mon Oct 01, 2012 8:48 pm
by nyktos
sdevaney wrote:I think these types of skills that add more depth to things other than how much damage you can do are interesting. I think we should be trying to explore more of these types of skills.
a quote from the Cartography Thread, but it's still spot on!
not only is your suggestion a non combat skill,
but it would also make the world feel more dynamic...
nice post Mad P!!!
[gives me a few ideas!]
